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@Cpl.geckell Hope you like the two houses.
@Paradox So I think it's fully compatible. I'm trying to understand better what the mod does as I don't use it. Does it just edit/change minor houses that are not canon? Is it only used during house customer/creation? I do not change coa or motto files at all, at least not yet. I believe the reason it needed a patch with Minor House Flavour is because the author had created a new house (Bricker) that required edits to many files that House Founders edit. So I think you should be ok.
Stark have flat .5 per member, which is also a pretty significant boost. It takes 25 or 30 members just to get .5 from total living members of the dynasty.
I do get the idea of boosting their renown generation and ensuring they remain in place to some extent, but the numbers on it could be toned down considerably.
@10k Great idea. I'll look into doing that.
@Abracadabel Yeah, I know. It's something I need to go back and really rework for all the units. I will do that for the next update. Thanks for the feedback!
@Cpl.geckell I hadn't planned on it but after reading up on them, I got excited to do Upcliffe. It will be in the next update.
@Pilatian Thanks for the feedback! Yeah, I think I need to rework the renown bonuses for all the houses. I wanted to buff renown gain a little, but I overdid it. Thanks for the feedback!
For example the Knights of the Mist for the Mertyns house dont have an advantage in cloudforest while the whole region is that terrain type. I would say they would have an advantage there before they do in mountains.
Or the Goldengrove Lancers for house Rowan have a Steppe advantege and no meadows. Granted they have only one meadow country but the nearest steppe is above the Neck, wich I dont think they would have been there.
All this to say that maybe look at some man at arms and check to see if the terrain bonusus make sense for the region they are in.
Other than that the mod is amazing and I am curious how it looks when finished
House Bulwer in the Reach
House Massey in the Crownlands
House Fell in the Stormlands
House Brax in the Westerlands
Are my votes for the next ones.
These answers will help in me in editing and making the mod better over time.
I'm not sure how they coded the Alessians but they may have made them, in code, the Tyrells and moved the Tyrells, in code, to a custom one. That would make it so my mod would give the Alessians the Tyrell's legacies.
@Bishop Heket of the Old Faith They're the last house that made it in the next update!
@Orson Tazau So I do have plans for some of the dead houses but not necessarily all. House Durrandon, Gardener, Tarbeck, and even Mudd can be revived through the natural game if you use the right minor house or find the appropriate characters. I plan on doing legacies for Durrandon and Gardener for sure as there are current houses that use them as their parent house. For the others you listed, I'm not sure. The only way you could revive them is by the house customizer. I may eventually do some but I don't know how much demand there is for them.
Nymeria landed in Dorne with what remained of her 1000 (though some say 10,000) ships after escaping from Valyria's conquest. She married Mors Martell, bringing her troops and knowledge of warfare to unite Dorne. Mors fell in battle and Nymeria took control. She also established equal inheritance in Dorne, as she had four daughters with Mors and only son by her second husband. To keep the Martell line, her eldest daughter inherited.
Not sure when, either marrying Mors or when he fell, that the Martell name became Nymeros Martell, but a Martell would definitely honor Nymeria. The Sun in the Nymeros Martell sigil represents her and the spear originates from the Martells. I think they allow the rest of Westeros to call them "Martell" but aren't pleased by it.
@Diomedian_Swap Thanks man! The Great Houses were a bit more difficult since they have so much lore that I wanted to include a good amount from the Wiki. So there were not as many opportunities to stretch my creative legs except for segments like that. It's fun to write especially for houses that may not have as much established lore so I can write more creatively based on character personalities we may know or such.
(Their silence means calculation. Their roar means war.)"
WRITE A NOVEL. HOLY SHIT
Bro made the goofiest words actually sound badass
So I'll be doing House Durrandon and House Gardener independently. House Wensington and House Bolling both can restore Durrandon so will receive the same legacy. The same goes for House Oldflowers for Gardener. There's also a chance I may do a House Mudd dynasty with some events since supposedly some descendants are in the Golden Company.
@Lufian Thanks! Glad you're enjoying it.
@Tюленьчекe Great. I will add it!
@DarkEagle7322 Glad you found the issue! Hope you're enjoying the mod.
I delete him and the mod works properly.
I'll have to check which mod is causing the problem.
And yeah, the Targaryens are kinda OP as long as they have dragons. I think that's what makes the whole Dance of Dragons or people trying to jump start their own interesting.
However, I get what you're saying and it makes even more sense if you're using the Legacy of Valyria which I think a lot of players are using. I can include them and after the next big update, I may make changes to their legacy depending on what I see with the update. My main thing is to be relatively consistent and balanced in my legacies, though I may fail at it sometimes (if you see an imbalance let me know!).
This is all conjecture of course, and I'd honestly rather have you consider as something down the line. *Especially* because I love using this mod with Legacy of Valyria.
@Savvy_Panda I'm actually already working on the Great Houses. Stark is done. I won't be doing Targaryen though for now since they have the dragon rider track. You're right that I want to put some good attention to them.
@DarkEagle7322 It is probably another mod. Make sure my mod is loaded last. That may correct any issues without going mod by mod.