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Faction Upgrade (Holy Nation) ENG
   
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255.711 MB
13 Jul @ 11:49am
13 Jul @ 1:06pm
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Faction Upgrade (Holy Nation) ENG

Description
Faction Upgrade is my series of mods aimed at improving the various factions of the Kenshi world. The mod will affect the following things:

1. Weapons and armour
2. Cities and bases
3. Units
4. Dialogues
5. Starts

The Faction Upgrade (Holy Nation) mod aims to improve the faction of the same name.

Changes:

Urbanism

Changes to all cities, forts, villages and mines are already in my mod, Urbanism+ (Holy Nation).

The More settlements (Holy Nation) mod adds many new authentic settlements for the faction.

Lore and dialogues

The Social lives (Holy Nation) mod adds a global addition of lore and new mechanics for interacting with the faction.

However, this mod brings some changes as well. Now you can buy building materials in the Holy Mines. To do this, you need to talk to a senior warden.

Squads

Holy Surgeons have been added, who can be found in the bar and travelling through the Holy Lands alone or as part of paladin patrols.

Okran warriors themselves have been given warrior marksmen, who now accompany all paladin squads.

Start

A start for a retired paladin has been added. However, at any moment you will have to return to the ranks in order to cleanse the Holy Lands of the filth.

Weapons and Armour.

The main place in this mod is a thorough and global elaboration of the appearance of all segments of the population of the Holy Nation.

Each warrior, regardless of rank received a new and unique armour and weapons. Armour has variability.

The villagers were also not forgotten. Men and women received different clothes.

(I usually post links here to weapons and armour I've used, but there are too many links and Steam can't digest them. They will be listed in a separate section below.)
Popular Discussions View All (1)
0
13 Jul @ 1:27pm
Weapons and Armour (Originals) (Just a tribute to the authors)
Azamat97El
12 Comments
Azamat97El  [author] 24 Jul @ 12:39pm 
Flash Hi, thank you! I don't know, as I haven't played with other builds. Use trial and error
Flash 24 Jul @ 12:34pm 
Love this idea, this mod is compatible with UWE?
Azamat97El  [author] 17 Jul @ 1:48am 
Bieblism No, if there are no problems with running the FU mod in the game itself, then everything is fine
Bieblism 17 Jul @ 1:36am 
Azamat97El Does load order matter?
Azamat97El  [author] 17 Jul @ 1:24am 
Bieblism yes, you can just add this mod to the already installed urbanism+ . No need to delete anything. it just needs to be
Bieblism 17 Jul @ 1:19am 
If I have Urbanism+ already downloaded for holy nation, am I cool to add this on top of that or should I remove HN Urbanism+ before adding this one?
Azamat97El  [author] 14 Jul @ 11:51pm 
SolarisXIV Holy blessings, brother!
SolarisXIV 14 Jul @ 11:46pm 
HOLY NATION RAAAAAAAAAAAAAAHHHH. Love and devotion.
juan domingo peron 14 Jul @ 6:05pm 
islam
Atlas 14 Jul @ 3:36pm 
Dude just straight up stole peoples work without permission and said "i'll give credit"