Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
感谢你的支持,很高兴你喜欢!
yeah, i thought it was the traditional version. again thank you for your work.
oh, thanks for your effort, i'll add credits to you in the description for the translation and a link to your translation, maybe in future updates we can integrate the translation, btw, thank you for your work
looking for the max compatibility with other mods, this mods just changes the composition of the raids, that way mods that change AI behaviour works fine with this mod, so to answer your question, yes this mods don't change AI Behaviour just change the compostion of the raids events in the game
thanks for your report, i will look into it later, actually my life is a real mess and i don't have much time to update, but i will try to fix it this week (if possible), for now just deactivates more balanced raids or deathapocalypse to avoid such bugs, i don't know why that bug happens but i will try to figure out and if possible fix, thank you
Combining this mode and deathapocalypse resulted in an utter spam fest for both logs and the notifications in the upper left part of the screen. These two lines were spammed this time around:
"System.MissingMethodException: Method not found: void Verse.GenExplosion.DoExplosion(Verse.IntVec3,Verse.Map,single,Verse.DamageDef,Verse.Thing,int,single,Verse.SoundDef,Verse.ThingDef,Verse.ThingDef,Verse.Thing,Verse.ThingDef,single,int,System.Nullable`1<Verse.GasType>,bool,Verse.ThingDef,single,int,single,bool,System.Nullable`1<single>,System.Collections.Generic.List`1<Verse.Thing>,System.Nullable`1<Verse.FloatRange>,bool,single,single,bool,Verse.ThingDef,single,Verse.SimpleCurve,System.Collections.Generic.List`1<Verse.IntVec3>)
[Ref 255D77CF] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()"
the second message is much longer, maybe I should put in a bug report thread? But oh well