RimWorld

RimWorld

75 ratings
More Balanced Raids
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Mod, 1.6
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533.414 KB
14 Jul @ 12:56pm
5 Aug @ 12:16pm
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More Balanced Raids

Description
Tired of seeing 30 tribals 🤕 with nothing but clubs? 😫 Bored of pirate raids 🏴‍☠️ that are just 15 identical guys with the same rusty pistol? 🔫

💥 More Balanced Raids 💥 completely transforms the RimWorld combat experience by overhauling how the game generates enemy raids. Say goodbye 👋 to monotonous hordes and prepare for tactical, varied, and believable 🤔 strike forces that will challenge your defenses in new and interesting ways!

This mod dynamically rebalances the composition of ALL hostile factions 😈—vanilla, DLCs, and from other mods—to ensure they attack with a smart mix of unit roles, adapting their strategy based on the raid's size and adding a layer of unpredictable chaos. 🧠

🚀 [KEY FEATURES] 🚀

🎲 Tactical Chance & Raid Variants: Not every raid should be a perfectly executed military operation! A "Tactical Raid Chance" slider lets you decide how often balanced raids occur. Furthermore, every tactical raid has a chance to become a "Variant Raid", introducing unique, chaotic challenges:

💊 NEW! Chem Addicts: A desperate group of addicts, some suffering from withdrawal while others are dangerously high and unpredictable.

🍻 Drunk Scavengers: A disorganized but numerous mob with reduced accuracy and coordination.

🔥 Arsonist Squad: A group of pyromaniacs dedicated to burning your colony to the ground.

☣️ Plague Host: Some raiders are carriers of a disease, making the cleanup as dangerous as the fight.

💔 Ill-Equipped Horde: A desperate group with damaged and low-quality gear. A tactical challenge with less valuable loot.

💉 Elite Mercenaries: A rare squad of veterans, enhanced with combat stimulants for a truly deadly encounter.

🛠️ Total Customization & Control: Don't like a particular variant? Want to fine-tune the experience? A complete in-game settings menu (via HugsLib) allows you to:

Toggle each of the 6 Raid Variants on or off individually.

Control the multipliers for each tactical role (Tanks, Ranged, Fighters).

Set the chance for tactical raids and variant raids to occur. Your game, your rules. 👑

🛡️ Defined Tactical Roles: Raiders are intelligently categorized into Tanks (heavily armored elites 🦾), Ranged (dedicated gunners and snipers 🎯), and Fighters (common melee troops 🪓).

📊 Points-Based Scaling: The mod's default logic adapts its strategy based on the raid's size. Early-game raids are fighter-heavy, while late-game threats feature more elite specialists. 💪

🔔 Tactical Alerts: Sometimes your scouts are able to identify a tactical raid before it strikes, giving you a special alert. But be warned, not every tactical maneuver will be detected until it's too late!

✅ [COMPATIBILITY] ✅

Safe to add or remove mid-save.

Highly compatible with other mods, including those that add new factions.

Load Order: Place it after Core, Harmony, and HugsLib.

🌐 [LANGUAGES] 🌐

🇬🇧 English

🇧🇷 Portuguese (Brazilian)

🇨🇳 Chinese (Simplified)
(Traditional by SleepingPigNeverSleep)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3541515371
99 Comments
zSHOUTEDI  [author] 10 hours ago 
@言霄

感谢你的支持,很高兴你喜欢!
言霄 11 hours ago 
thks!谢谢模组制作者以及汉化者!:steamthumbsup:
zSHOUTEDI  [author] 3 Aug @ 6:01pm 
@SleepingPigNeverSleep

yeah, i thought it was the traditional version. again thank you for your work.
SleepingPigNeverSleep 3 Aug @ 5:33pm 
Thanks. Btw, to be clear it is Chinese Traditional.
zSHOUTEDI  [author] 3 Aug @ 5:29pm 
@SleepingPigNeverSleep

oh, thanks for your effort, i'll add credits to you in the description for the translation and a link to your translation, maybe in future updates we can integrate the translation, btw, thank you for your work
SleepingPigNeverSleep 3 Aug @ 5:26pm 
Hi, I made a Chinese Translation. I didn't find a Github so upload to workshop. If you are going to integrate it just let me know! Thanks
zSHOUTEDI  [author] 31 Jul @ 5:47am 
@Pyl

looking for the max compatibility with other mods, this mods just changes the composition of the raids, that way mods that change AI behaviour works fine with this mod, so to answer your question, yes this mods don't change AI Behaviour just change the compostion of the raids events in the game
Pyl 31 Jul @ 2:16am 
Looks like a great mod, just wondering how does each tactical roles perform in a cavaran ambush or an AI on AI scernario? Do they actually have tactical differences, like Ranged would take the centre while the Fighters flanking the sides? Or is it purely a composition mod?
zSHOUTEDI  [author] 28 Jul @ 10:41am 
@ǝuoƆ ǝɹǝW ツ

thanks for your report, i will look into it later, actually my life is a real mess and i don't have much time to update, but i will try to fix it this week (if possible), for now just deactivates more balanced raids or deathapocalypse to avoid such bugs, i don't know why that bug happens but i will try to figure out and if possible fix, thank you
ǝuoƆ ǝɹǝW ツ 28 Jul @ 6:31am 
Heyya!

Combining this mode and deathapocalypse resulted in an utter spam fest for both logs and the notifications in the upper left part of the screen. These two lines were spammed this time around:
"System.MissingMethodException: Method not found: void Verse.GenExplosion.DoExplosion(Verse.IntVec3,Verse.Map,single,Verse.DamageDef,Verse.Thing,int,single,Verse.SoundDef,Verse.ThingDef,Verse.ThingDef,Verse.Thing,Verse.ThingDef,single,int,System.Nullable`1<Verse.GasType>,bool,Verse.ThingDef,single,int,single,bool,System.Nullable`1<single>,System.Collections.Generic.List`1<Verse.Thing>,System.Nullable`1<Verse.FloatRange>,bool,single,single,bool,Verse.ThingDef,single,Verse.SimpleCurve,System.Collections.Generic.List`1<Verse.IntVec3>)
[Ref 255D77CF] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()"

the second message is much longer, maybe I should put in a bug report thread? But oh well