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感谢你的支持,很高兴你喜欢!
yeah, i thought it was the traditional version. again thank you for your work.
oh, thanks for your effort, i'll add credits to you in the description for the translation and a link to your translation, maybe in future updates we can integrate the translation, btw, thank you for your work
looking for the max compatibility with other mods, this mods just changes the composition of the raids, that way mods that change AI behaviour works fine with this mod, so to answer your question, yes this mods don't change AI Behaviour just change the compostion of the raids events in the game
thanks for your report, i will look into it later, actually my life is a real mess and i don't have much time to update, but i will try to fix it this week (if possible), for now just deactivates more balanced raids or deathapocalypse to avoid such bugs, i don't know why that bug happens but i will try to figure out and if possible fix, thank you
Combining this mode and deathapocalypse resulted in an utter spam fest for both logs and the notifications in the upper left part of the screen. These two lines were spammed this time around:
"System.MissingMethodException: Method not found: void Verse.GenExplosion.DoExplosion(Verse.IntVec3,Verse.Map,single,Verse.DamageDef,Verse.Thing,int,single,Verse.SoundDef,Verse.ThingDef,Verse.ThingDef,Verse.Thing,Verse.ThingDef,single,int,System.Nullable`1<Verse.GasType>,bool,Verse.ThingDef,single,int,single,bool,System.Nullable`1<single>,System.Collections.Generic.List`1<Verse.Thing>,System.Nullable`1<Verse.FloatRange>,bool,single,single,bool,Verse.ThingDef,single,Verse.SimpleCurve,System.Collections.Generic.List`1<Verse.IntVec3>)
[Ref 255D77CF] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()"
the second message is much longer, maybe I should put in a bug report thread? But oh well
no, i didn't programe something similar to this to happen, but i don't know maybe some incompatibility or just other mod that make this happen, i'm my playtroughs and tests, nothing similar happened
they should work since they don't conflict with each other in codding so im pretty sure they work well together
Tmj, espero que goste
i'm sorry unfurtunaly this mod was made looking for 1.6 only and the future versions too, sorry but rightnow don't works on 1,5
Tmj meu mano fico feliz que gostou
obrigado pelo apoio mano, pode ficar ligado que novos mods virão em um futuro proximo além de mais updates
they should be compatible, since they don't interect at the same time cause my mod triggers right after the raid is called, so if dire raids call a raid, my mod should apply after making them more like a complement, but since i don't tested it yet i'm not sure, but they should be for sure compatible
se você estiver falando sobre o mod elite raid, funcionam bem juntos eu mesmo testei, agora elite enemies eu nunca vi esse mod, entretanto desde que ele não mexa na composição da raid ex: 20 tank, 40% rangedm 20% corpo a corpo (como exemplo doq o mod faz na sua essencia principal) funciona deboa juntos. de qualquer maneira se não for o elite raid que você está falando recomendo você testar em um safe rapido separado com o dev mode pra ver acredito eu que não deva ter incompatibilidade, projetei o mod pra ser o mais universal possivel
opa chefe, obrigado pelo apoio, ele faz toda diferença de verdade. espero que goste do mod, e que fique ligado nas proximas atualizações se curtir. boa gameplay para você sempre!!
Opa obrigado pela dedicação, agradeço se puder deixar um feedback depois, o mod segue em constante desenvolvimento e atualização, tamo junto
Tamo junto meu chefe espero que goste
I use hugslib to make my life as a Dev easier cause It have a Very good system to report bugs and If things are working well, and for some mod menu options screen. I am a New Modder so i'm using It cause sounds more easier but in the Future If the autor of hugslib wishes me to remove from the mod or some problems regardind updates and other stuff i may stop using It but for now i'm using It whitout problems regardind any of theses topics but thanks for tour concern i Will look carefully into It. Btw Sorry for poor english, it's not My First language
Lol, i forgot completely about those two type of enemies, i will make a patch tomorrow to fix it if i can, they should have the tatical composition raid. but not apply the variants, btw i am sure that the variants just doesn't apply anything in the insectoids or mechas they just pop up but won't cause any major bug if i'm correct, thanks for your feedback again
i would apreciate your feedback after the test. thank you for taking your time, it should work fine together but just in case as CE is a very complex mechanic changing mod you should test in a new save game to see it but i'm pretty sure it will work well together
thanks for your report, in fact i actually forgot completely about mechanoids lol, they should not cause any bug with the variant raids cause they simply won't be able to apply its effects, but i will in the next updat add a exception to mechanoids maybe. i will look into it thank you very much
Im only reporting this because even if the raid seems to work as usual, I dont know how it is interacting with the mod and can end in bizarre scenarios, or even worse, unexpected bugs or interactions.
Besides that, I been loving the mod, feels nice!
Thanks for your support hope you continue enjoying the mod in the future !!
是的,我自己测试过并且它运行良好。