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1. will any of these mods have any positive effect on AI vehicles
2. will each mod come out weekly or just when your finished with the mod
2. AI complete combat system (This is very extensive)
3. AI drops smoke and flares on enemy locations
4. AI calls for reinforcements
5. Lore for long campaigns using AAN as a bulletin board
6. AI saves fallen soldiers; I posted it here as compensation for the week without noticing the error
7. AI talks to you and has conversations (I'm using sounds from Tom Clancy's End War very strenuously)
8. AI talks to you and gives you recommendations (It analyzes your gameplay and gives you advice based on that)
9. AI full performance system
10. Living and responsive world (For example, shooting cisterns will make water fall, shooting barrels will make them explode, shooting gas pipes will release gas that can kill you or explode, etc.) etc.)
11.- Combat environment (Gunfire and sounds in the distance, tracers, planes fighting in the sky, explosions in the clouds, etc.)
12.- Revive OPEX
{
if ((_personality == _x#0 && |# |_otherpersonality == _x#1) ||
Error undefined variable in expression: _otherpersonality
File Experiencia\scripts\Amistad.sqf..., line 71
it happened to me when i loaded my saved scenario without starting it, still didn't tested it after the experiencia.sqf fix, I just came here to report that, despite that, I Really appreciate your determination to fix it
I ask for a thousand again and an apology for the inconvenience, this version must be 100% functional, apologize that it has not noticed such an obvious error, I was so focused on raising it that I forgot to accommodate something so basic in the Init.
As compensation I have put a unique script that I planned to get later, which is that the units can rescue their fallen friends.