Arma 3
ARTIFICIAL INTELLIGENCE GROWS, LEARNS, COPIES AND HAS PERSONALITY
78 Comments
Cathice 12 minutes ago 
wow this is incredible
bushcrab 22 hours ago 
two questions if you don't mind

1. will any of these mods have any positive effect on AI vehicles

2. will each mod come out weekly or just when your finished with the mod
天使  [author] 22 Jul @ 5:18pm 
1. AI has complete and intelligent equipment according to its role, compatible with KAT and ACE

2. AI complete combat system (This is very extensive)

3. AI drops smoke and flares on enemy locations

4. AI calls for reinforcements

5. Lore for long campaigns using AAN as a bulletin board

6. AI saves fallen soldiers; I posted it here as compensation for the week without noticing the error

7. AI talks to you and has conversations (I'm using sounds from Tom Clancy's End War very strenuously)

8. AI talks to you and gives you recommendations (It analyzes your gameplay and gives you advice based on that)

9. AI full performance system

10. Living and responsive world (For example, shooting cisterns will make water fall, shooting barrels will make them explode, shooting gas pipes will release gas that can kill you or explode, etc.) etc.)

11.- Combat environment (Gunfire and sounds in the distance, tracers, planes fighting in the sky, explosions in the clouds, etc.)

12.- Revive OPEX
bushcrab 22 Jul @ 5:12pm 
can you tell me what other AI mods you are working on i'm am so excited to see the next AI mod you post
天使  [author] 22 Jul @ 5:08pm 
Solved, I have defined the variable, it seems that I was error with troops already predisposed on the map.
mk123 22 Jul @ 4:44pm 
now im getting another error:


{
if ((_personality == _x#0 && |# |_otherpersonality == _x#1) ||

Error undefined variable in expression: _otherpersonality
File Experiencia\scripts\Amistad.sqf..., line 71



it happened to me when i loaded my saved scenario without starting it, still didn't tested it after the experiencia.sqf fix, I just came here to report that, despite that, I Really appreciate your determination to fix it:steamthumbsup:
天使  [author] 22 Jul @ 4:33pm 
In fact, I recommend leaving about 20 or 30 troops from different teams about 100 meters apart and just watching the mod in action. I have a lot of fun just watching the combat.
天使  [author] 22 Jul @ 4:28pm 
In fact, I recommend that to try everything the script says, they simply leave about 20 still soldiers on the map and can see how they begin to interact alone.

I ask for a thousand again and an apology for the inconvenience, this version must be 100% functional, apologize that it has not noticed such an obvious error, I was so focused on raising it that I forgot to accommodate something so basic in the Init.

As compensation I have put a unique script that I planned to get later, which is that the units can rescue their fallen friends.
天使  [author] 22 Jul @ 4:15pm 
Fixed, I forgot to remove the line for a future mod so that units are equipped with ACE and KAT items 😅
mk123 22 Jul @ 3:56pm 
yeah im having the same Equipamento.sqf not found error
Pip228 22 Jul @ 3:50pm 
There is "Script Experiencia/scripts/Equipamento.sqf not found" error now, xD
天使  [author] 22 Jul @ 3:42pm 
😭 im sorry
Pip228 22 Jul @ 3:40pm 
Thank you man, i wanted to play this mod so much:steamhappy:
天使  [author] 22 Jul @ 3:34pm 
Either way, I'll release the full mod, which includes everything, this week, and all the others will be deleted. But I sincerely apologize. If my boyfriend hadn't checked the script and seen the error, I wouldn't have even noticed it since I was testing it with my mission and not the mod directly from Steam. I'm truly sorry.
天使  [author] 22 Jul @ 3:31pm 
I sincerely apologize. I can't believe I overlooked something so basic. I got so excited about uploading it that I forgot to include the full path in the PBO init. I just copied and pasted the path to the mission where I'm testing, and I forgot to add an extra extension.

A thousand and one apologies, totally and hugely. I just updated; it should be 100% functional for everyone now. A thousand and one apologies. I'm truly sorry.
天使  [author] 22 Jul @ 3:28pm 
I just realized I'm an idiot.

I didn't put the full path in the init, and that's why many people are getting the error message saying the path is missing or that there are practically no changes. I sincerely apologize.
MI3T 21 Jul @ 4:21pm 
i'm getting the same thing, does anyone know the fix?
hennry20201 21 Jul @ 10:39am 
yeah same it dont work for me eather unfortunatly
?҉?҉?҉ ₭łⱠⱠ₥Ɇ 21 Jul @ 3:29am 
Meh... im the unlucky one... Experiencia.sqf not found ¯\_(ツ)_/¯. Too bad, i really wanted to try this, looks interesting.
bushcrab 20 Jul @ 10:47pm 
is there going to be a mod for vehicles
Igrik ☆ 20 Jul @ 2:57am 
Hello. Create a collection of your mods Agma 3. For ease of search
76561198040606770 19 Jul @ 1:28pm 
Can I make them simulate combat and over time ,make them get trained ,like I would train things in a simulator?
天使  [author] 19 Jul @ 5:24am 
tarkov
What the sound mod do you use?
GOMZLIKE 18 Jul @ 11:54pm 
anyone tested this mod with AI mods? Or better use only this mod?
DiviAugusti 18 Jul @ 3:46pm 
how do these mods work?
bushcrab 18 Jul @ 3:17pm 
我注意到,当有机会在战斗中前进时,即使是一支完整的队伍,他们也只是呆在那里
heil hit ist crazy xDDD
NIL 17 Jul @ 10:14am 
In general, it would be interesting to choose the personality of the character himself from the list, like the rest of the character settings, only in the detailed sphere, it would be really cool, but I think it is unrealistic to implement this
NIL 17 Jul @ 10:13am 
After using the mod for almost 2 days, I didn't notice any difference as such, the AI was the same, I only noticed that yes, they walk in a small group, patrol from time to time and run away from battle, but I didn't notice any difference as such, and I also didn't understand how maintaining relationships and upgrading skills over time works, I hope they will explain it to me in detail in the answer. But I think so in the future (if the author wants to make a separate mod for AI like other mods with detailed AI settings), then I think it will be a gun
DiviAugusti 17 Jul @ 9:37am 
interesting mod:steamhappy:
Lucicain 17 Jul @ 8:06am 
You must know that your mod has Made Arma 3 Great Again. MAGA!
pnm 17 Jul @ 6:55am 
interesting mod:steamhappy:
Jesion 17 Jul @ 6:44am 
@MightyNut: Mostly mix of two - Lambs Danger and DCO soldier (hey can sometimes interfere with each other, but if you set the options so that only the option responsible for similar functions works in one mod, you minimize these errors to a minimum)

Video with sample mission I test all my mods if there are any conflicts etc (the bug at the begining is due to the mod "granade wheel" or something like that there is a missing icon in ace menu but it works):

https://www.youtube.com/watch?v=KFDXDcD1oJw
Maddy 17 Jul @ 4:20am 
Should this mod be loaded Clientside? Or Just on the Server?
MightyNut 16 Jul @ 10:29pm 
@Jesion What ai mods do you use?
CarrascoJr 16 Jul @ 5:37pm 
se pueden usar todos tus mods en OPEX? gran tabajo, espero ver mas de tus mods!
H3NT41C0M1C5 16 Jul @ 3:19pm 
@天使 So same issue as Jesion. I did check if it was there in the pbo and yes it is certainly there yet it is not registering it.
Black John Wick 16 Jul @ 2:34pm 
i absolutely love the idea of this mod but im scare to try it so ill wait for now :steamhappy: heres a steam award for the hard work
天使  [author] 16 Jul @ 1:21pm 
I don't know what it could be. Three people have told me that they are getting an error saying they can't find the file, but the others have told me they have no problems and haven't received any errors.
Jesion 16 Jul @ 1:16pm 
I can confirm what PIP228 wrote – the Experiencia.sqf file is missing and is not visible to the game, even if it's in a folder. I personally have Steam and Arma 3 installed on a different drive than the system and in my own folder location. Haven't you permanently anchored this file to a specific path?

Also, I don't know if the missing file is to blame, but from my perspective, this was a static AI duel. AI sees the enemy, it takes defencive pos., freezes, and waits until someone gets under the gun. No flanking no tactics no matter whoose side is stronger. 30-minute urban combat simulation with barricades on roads and random covers (about 100 units in total). I didn't notice any use of mortars they had in backpacks/arty etc. Reinforcements form trucks arrived in the city and did not unload the infantry but stood at the rear. I've tried 6 times each time simillar resoult.

I will check if there will be any fix in the future, but for now i will return to other AI mods.
H3NT41C0M1C5 16 Jul @ 11:57am 
@天使 How come I am unable to have the ai work with the script? As I stated with an image previously.
天使  [author] 16 Jul @ 11:45am 
@Wild Russian
Performance is improved since I removed resource-consuming vanilla actions and replaced them with new ones. I have a performance mod planned for the future that promises to have up to 50 AI units in the field without affecting a single FPS, but I'm still working on it.
Wild Russian 16 Jul @ 11:16am 
This feature has been implemented well in this mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3417458930
Wild Russian 16 Jul @ 11:11am 
This is server side mod ? Can you make the function of installing fixed turrets and mortars? And a function so that bots can order artillery support from the allied artillery.
In general, I played warlord with my friends with an average number of bots on the map of 150-200 units. The average fps of the server did not fall below 120 fps, which makes me very happy. Bots have become much more complex.:GiveHug:
H3NT41C0M1C5 16 Jul @ 10:54am 
Yea I haven't been able to get it to work whatsoever. Which is quite disappointing but hopefully it does get fixed. The videos prove that ai can be very "realistic" by improving thanks to certain scenarios and weaponry.
天使  [author] 16 Jul @ 9:58am 
no
NCR RANGER JD 16 Jul @ 9:17am 
This is Lambs Compatible?
vitekolousek 16 Jul @ 9:15am 
Where did you get the vest in the picture?
Valken 16 Jul @ 9:15am 
Warning this mod stops AI scripted functions such as going to designated location from point A to B for example.More testing should be done with scripted missions.