Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I didn't include MilkyWay (Explore) since I felt it was a bit too fast-paced for the peacetime rimworld soundtrack, and (Battle) was more fitting for the raid music. Though I do agree with you that it's the embodiment of FTL, this mod was intended to blend as well as possible into the existing Odyssey tracks rather than just being a full FTL music pack.
"Federation" has the MilkyWay motif, if that counts (and I was debating on including that one too, but it has slow sections and a buildup which MilkyWay doesn't). Feel free to follow the instructions at the bottom of the mod page if you want to add it yourself though.
@Dragonissa I looked into it, but as far as I can tell Music Expanded is broken. It gave me error spam after a certain amount of time playing, and doesn't seem to support Odyssey (ignored the space-only restriction on music selection, no cue tags for "space-only"), so I don't see any point to trying to add compatibility. If that changes, let me know. Regardless, I've gone ahead and pushed a small tweak which should better support Music Manager and similar mods.
-> 1. Beam your crew to planet surface and investigate
2. Leave
*It is a bait from the local Rimcolony! A group of insane colonizers killed your crew and back-traced your beam signal. Prepare to be boarded!