RimWorld

RimWorld

FTL Music for Odyssey
20 Comments
merry christmas!!!  [author] 31 Jul @ 4:40am 
@Evenstaar
I didn't include MilkyWay (Explore) since I felt it was a bit too fast-paced for the peacetime rimworld soundtrack, and (Battle) was more fitting for the raid music. Though I do agree with you that it's the embodiment of FTL, this mod was intended to blend as well as possible into the existing Odyssey tracks rather than just being a full FTL music pack.

"Federation" has the MilkyWay motif, if that counts (and I was debating on including that one too, but it has slow sections and a buildup which MilkyWay doesn't). Feel free to follow the instructions at the bottom of the mod page if you want to add it yourself though.
Evenstaar 31 Jul @ 12:57am 
Is there no milkyway (explore) theme in this pack? That's kind of the track that embodied FTL for me, although that's just me so turkeys are real and do things. Sorry, what is a turkey, again?
Belinko 23 Jul @ 11:59am 
@kittyshusky Deserter Flagship
Dragonissa 22 Jul @ 11:29am 
Weird, been running fine on my end, but fair.
merry christmas!!!  [author] 22 Jul @ 11:17am 
@LouldZarcs Just adds new music, the odyssey music isn't removed.

@Dragonissa I looked into it, but as far as I can tell Music Expanded is broken. It gave me error spam after a certain amount of time playing, and doesn't seem to support Odyssey (ignored the space-only restriction on music selection, no cue tags for "space-only"), so I don't see any point to trying to add compatibility. If that changes, let me know. Regardless, I've gone ahead and pushed a small tweak which should better support Music Manager and similar mods.
Dragonissa 22 Jul @ 7:08am 
Will there be support for Music Expanded?
LouIdZarcs 21 Jul @ 11:49pm 
So this mod add new music to vanilla odyssey bgm list or replace it ?
kittyshusky 20 Jul @ 6:57pm 
*Your ship sensor picked up an unusual signal from the nearby planet. Someone is repeatedly broadcasting advertisements for artifacts and equipment made by "The CUBE".
-> 1. Beam your crew to planet surface and investigate
2. Leave

*It is a bait from the local Rimcolony! A group of insane colonizers killed your crew and back-traced your beam signal. Prepare to be boarded!
D3K43 20 Jul @ 1:01pm 
Oh fuck yeah. Peak mod!!
merry christmas!!!  [author] 20 Jul @ 8:26am 
@Brujo no need to worry, that's just a comment; it doesn't actually affect anything. I wrote it like that as a joke because the actual rimworld file (RimWorld/Data/Odyssey/Defs/Misc/Music/Music_Sequences.xml) has that typo in a comment in the same place.
Brujo 20 Jul @ 7:32am 
idk if it will mess with your mod but there is a typo in the music_sequence_patch:

<!-- "oribtal" combat music -->
Klonter77 von Planet77 20 Jul @ 7:07am 
Love this game
tendon 19 Jul @ 10:22pm 
ftl mentioned raaah
Renzor 19 Jul @ 6:45am 
nioce
shuozuo 19 Jul @ 2:58am 
很可以,如果dlc里有FTL那样的船战就好了
IceMaverick 18 Jul @ 1:44pm 
Oh man, we did it. We got there.
FTL music in Rimworld. I'm so glad to finally have the tracks integrated in. And I LOVE that you sampled Multiverse as well. What a guy.
CordialVillain 17 Jul @ 3:23am 
I'd never thought that FTL's music fits in Rimworld so well.
Belinko 17 Jul @ 1:09am 
@SimplePhysics The Orbit music is made to be looped in RimWorld\Data\Odyssey\Defs\Misc\Music\Music_Sequences. So you can make a patch to replace the value <loop>true</loop> into false.
SimplePhysics 16 Jul @ 7:46pm 
You mention the looping music while in space; does anyone know if a way to make it like on the surface where there's longer silence between tracks?
Belinko 16 Jul @ 12:55pm 
Thank you!