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DAC #7: Dark City
   
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Mode: Sprint
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679.979 KB
7 Dec, 2014 @ 8:15am
14 Dec, 2014 @ 10:22am
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DAC #7: Dark City

Description
A level I have been working on where I was playing with the idea of moving through a dead city but also teleporting to a part of the city that is still alive.
24 Comments
Jaglazer  [author] 28 Oct, 2017 @ 11:36pm 
Thanks for the feedback. Keep in mind that you can do tricks to cool yourself down. Though I think this level might not be conducisive to that all of the time which can create problems when overheating, heh.
CoffeeGremlin 28 Oct, 2017 @ 5:34pm 
Needs more checkpoints. I found myself slowing down so I dont explode. which kinda killed it for me.
5el. 18 Feb, 2017 @ 8:43am 
Good short dash. Checkpoint placement is poor, but track quality is top notch. Thanks for making this :)
Jaglazer  [author] 8 Jan, 2016 @ 2:12pm 
Thanks for the feedback and playing the level!
primoaprile1982 6 Jan, 2016 @ 12:56am 
....and the red ligth at the start and the blu neon sky are superb idea!
primoaprile1982 6 Jan, 2016 @ 12:42am 
this level is sick, it's majestic i'ts inventive and can be run in boom box mode. The change of color, the geometry an complexity of the level...i just ADORE it.
Conan, Cimmerian 23 Jun, 2015 @ 7:39pm 
sweet lvl
JTrevail 4 May, 2015 @ 8:52am 
You and I both need more obstacles, but quality is more important than quantity. Mastering the placement of obstacles is the real challenge; obstacles should be entirely avoidable on the first sprint without too much notice as to thier location.
Jaglazer  [author] 3 May, 2015 @ 10:02am 
Thanks for the feedback. I definitely was going for a fast-paced track, but I do plan to build a track with more obstacles at some point.
Rukrio 2 May, 2015 @ 10:51am 
music wise, anyways.