Distance

Distance

DAC #7: Dark City
24 Comments
Jaglazer  [author] 28 Oct, 2017 @ 11:36pm 
Thanks for the feedback. Keep in mind that you can do tricks to cool yourself down. Though I think this level might not be conducisive to that all of the time which can create problems when overheating, heh.
CoffeeGremlin 28 Oct, 2017 @ 5:34pm 
Needs more checkpoints. I found myself slowing down so I dont explode. which kinda killed it for me.
5el. 18 Feb, 2017 @ 8:43am 
Good short dash. Checkpoint placement is poor, but track quality is top notch. Thanks for making this :)
Jaglazer  [author] 8 Jan, 2016 @ 2:12pm 
Thanks for the feedback and playing the level!
primoaprile1982 6 Jan, 2016 @ 12:56am 
....and the red ligth at the start and the blu neon sky are superb idea!
primoaprile1982 6 Jan, 2016 @ 12:42am 
this level is sick, it's majestic i'ts inventive and can be run in boom box mode. The change of color, the geometry an complexity of the level...i just ADORE it.
Conan, Cimmerian 23 Jun, 2015 @ 7:39pm 
sweet lvl
JTrevail 4 May, 2015 @ 8:52am 
You and I both need more obstacles, but quality is more important than quantity. Mastering the placement of obstacles is the real challenge; obstacles should be entirely avoidable on the first sprint without too much notice as to thier location.
Jaglazer  [author] 3 May, 2015 @ 10:02am 
Thanks for the feedback. I definitely was going for a fast-paced track, but I do plan to build a track with more obstacles at some point.
Rukrio 2 May, 2015 @ 10:51am 
music wise, anyways.
Rukrio 2 May, 2015 @ 10:50am 
slick race tack. no hazards save for the road transfers, perfect for going fast, and breezing past competition at intense speeds. track goes perfectly with nitronic rush's "The Sentinel is watching"
JTrevail 1 May, 2015 @ 11:35am 
The game isn't even out yet and it plays great on machines that are a few years old. The performance is only going to improve by the time it leave early access.

I love the visuals on this level, very nice, but I agree that some of the transfers are a little wide in certain orientations, and some of the slopes a little extreme. That said, it's better than most of what is out there. Keep it up.
Jaglazer  [author] 13 Apr, 2015 @ 9:49pm 
Don't know what to tell ya.

Just played it on my machine, which I would not consider "up to date" and it ran just fine(Haven't updated the components since 2012 or so) . I have heard some machines have had issues with Distance. Usually it dealt with lighting... I think? Of course it could be my settings and whatnot that make it not "laggy".
Totally Not Hax 11 Apr, 2015 @ 1:30pm 
sorry, too much lag... and I do have a great PC.
Jaglazer  [author] 23 Feb, 2015 @ 10:21pm 
I agree that some of the transitions could be adjusted to be made a bit more forgiving. And there are more than a few experiments in here that didn't pan out terribly well.

But will I fix them here? Maybe, maybe not, but I'll carry that knowledge into the next track I make, whenever that happens.

Thanks for the feedback.
Sparatan117 22 Feb, 2015 @ 7:31pm 
I know plenty well how the mechanics of the game work. I can make the jumps, but like I said it's unnecessarily hard. It takes all fun out of the level. I suggest you improve your map design if you want people to continue playing and upvoting your levels.
Good day
Jaglazer  [author] 22 Feb, 2015 @ 12:27pm 
Not being able to fly is the whole point. I expect players to have experience with manipulating the car around. You're given the rotational jets for a reason...

It's not terribly hard, it just takes practice and knowing how the car works mechanically. In general, jumping before you try to rotate is particularly important.
Sparatan117 21 Feb, 2015 @ 8:35pm 
Some really good ideas coupled with some horribly hard transitions (specifically wall flips) make this map un-necessarily hard. If you're going to make someone use a sideways wall flip, at least allow flight so when they can't angle the car, they can at least still get back to the track.
Taylor 18 Dec, 2014 @ 12:21pm 
Really liked this track it was very nicely made :)
Tesselode 14 Dec, 2014 @ 1:16pm 
Sweet, now the track's good! :P
Jaglazer  [author] 14 Dec, 2014 @ 10:23am 
Changed it. Totally forgot to actually listen to the music as I just have the music turned off so I can listen to my own when I build a level. Woops.
Tesselode 13 Dec, 2014 @ 11:12pm 
Can you change the music from the menu music? I've already heard that enough using the level editor.
Jaglazer  [author] 7 Dec, 2014 @ 9:29pm 
Thanks for the feedback, I had fun making it. I agree to there being a lack of checkpoints and I should have given more opportunities to do tricks to lower heat. Always have the trusty jump barrel roll though, haha
Zonr_0 7 Dec, 2014 @ 10:27am 
Pretty fun track with some great aesthetics. My one complaint being that I feel like the checkpoints are too far apart.