RimWorld

RimWorld

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ↁ Dryad Retexture and more(1.6)
   
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Mod, 1.6
File Size
Posted
Updated
3.915 MB
18 Jul @ 7:27am
24 Jul @ 2:36am
5 Change Notes ( view )

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ↁ Dryad Retexture and more(1.6)

Description
All Credit to original author DevDesigner.

An update to ↁ Dryad Retexture with fully functional xenotype.

How to use?
Can function without any DLC and mods, but you will only get hairstyle

If you want Rimworld Dryad retexture: Ideology is needed

If you want Vanilla Expanded Dryad retexture: Vanilla Ideology Expanded - Dryads is needed

If you want Greater Dryad retexture: Greater Dryads is needed

If you want Dryad Xenotype: Biotech is needed

Original Content
- Complete retexture of all dryads from Vanilla Ideology Expanded - Dryads + Anima Theme
- Ears cosmetic gene
- Basic Xenotype
- 7 Hairstyles
- 1 Beard

Recommended mods (not required)
-Malang Bodies(Barkskin gene compatible)
-Vanilla Facial Animation

New changes:
With Biotech
--Fully functional "Dryad" Xenotype can be found in vanilla faction (No bloat!)
14 Comments
Aarmik 24 Jul @ 7:27am 
I never knew I needed a mod that adds modesty bark :D
They remind me of elves
salt_babe  [author] 24 Jul @ 2:39am 
Ok, all fixed now. I test every dryad this time. Sorry for these bugs.

I really appreciate all your reports and suggestions.
Fruchtgummi 24 Jul @ 2:04am 
Ah! Noticed something obvious I didn't see. Whenever the awakened and Greater Berrymaker Dryad move left they face right AND have the same texture as the berrymaker dryad.
Fruchtgummi 24 Jul @ 1:54am 
Hi there! It's me again! Your favorite "The dryads look the wrong way" stalker! I just wanted to tell you that the awakened and greater berrymaker dryad faces to the right when moving to the left! Other than that I didn't notice anything :3
salt_babe  [author] 24 Jul @ 12:37am 
Updated, it now supports Greater Dryads mod.
No new texture though, since the OG artist and mod creator is not me, it's DevDesigner .

So, the Greater Dryads will look like awaken dryads just like the Greater Dryads mod.
RealLifeHobgoblin 23 Jul @ 10:20pm 
I love this! Would you be interested in designing some Greater Dryads? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3341104907
WabbaCat 23 Jul @ 11:30am 
thank you
salt_babe  [author] 23 Jul @ 10:13am 
The main contents of this mod:
1. Retextures the "tree" Dryad = Animal
2. A new "xenotype" called Dryad = Colonist
They don't interact with each other.

Also including patches for other mods: They will change the mod addon "tree" Dryad texture of these mods
1.Anima Theme Mod
2.Vanilla expanded Dryad
You can play without the above mods, you will get only the main contents

So, the answers to your questions are
Yes,
Yes, No,
only patches, you can play without them.
WabbaCat 23 Jul @ 4:48am 
can I get some clarification?
This adds a xenotype that can be added like a colonist?

but it also morphs your dryads into this? Can the tree dryads be recruited as colonists?

And this has the amima theme mod in this already? So no need to have both active at once?

It looks like you already have all the information on this in the description... but I think the presentation is throwing me off so im just asking clarification to be sure.

"If you want this: You need that"
Without really being clear about what this and that actually are. Its like a bullet list. Short and simple, but vague.