RimWorld

RimWorld

ↁ Dryad Retexture and more(1.6)
14 Comments
Aarmik 24 Jul @ 7:27am 
I never knew I needed a mod that adds modesty bark :D
They remind me of elves
salt_babe  [author] 24 Jul @ 2:39am 
Ok, all fixed now. I test every dryad this time. Sorry for these bugs.

I really appreciate all your reports and suggestions.
Fruchtgummi 24 Jul @ 2:04am 
Ah! Noticed something obvious I didn't see. Whenever the awakened and Greater Berrymaker Dryad move left they face right AND have the same texture as the berrymaker dryad.
Fruchtgummi 24 Jul @ 1:54am 
Hi there! It's me again! Your favorite "The dryads look the wrong way" stalker! I just wanted to tell you that the awakened and greater berrymaker dryad faces to the right when moving to the left! Other than that I didn't notice anything :3
salt_babe  [author] 24 Jul @ 12:37am 
Updated, it now supports Greater Dryads mod.
No new texture though, since the OG artist and mod creator is not me, it's DevDesigner .

So, the Greater Dryads will look like awaken dryads just like the Greater Dryads mod.
RealLifeHobgoblin 23 Jul @ 10:20pm 
I love this! Would you be interested in designing some Greater Dryads? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3341104907
WabbaCat 23 Jul @ 11:30am 
thank you
salt_babe  [author] 23 Jul @ 10:13am 
The main contents of this mod:
1. Retextures the "tree" Dryad = Animal
2. A new "xenotype" called Dryad = Colonist
They don't interact with each other.

Also including patches for other mods: They will change the mod addon "tree" Dryad texture of these mods
1.Anima Theme Mod
2.Vanilla expanded Dryad
You can play without the above mods, you will get only the main contents

So, the answers to your questions are
Yes,
Yes, No,
only patches, you can play without them.
WabbaCat 23 Jul @ 4:48am 
can I get some clarification?
This adds a xenotype that can be added like a colonist?

but it also morphs your dryads into this? Can the tree dryads be recruited as colonists?

And this has the amima theme mod in this already? So no need to have both active at once?

It looks like you already have all the information on this in the description... but I think the presentation is throwing me off so im just asking clarification to be sure.

"If you want this: You need that"
Without really being clear about what this and that actually are. Its like a bullet list. Short and simple, but vague.
Fruchtgummi 21 Jul @ 5:34am 
Thank you for the super quick reaction! ^-^)/
salt_babe  [author] 21 Jul @ 4:20am 
Fixed now, thanks for the in-depth explanation.

Both stonediggers don't have left facing images though, so I just copy the right facing one. The only downside is you will see their ponytail regards whether they face right or left. A minor inconvenience but no more turning crabs and moon walking mid game.
Fruchtgummi 21 Jul @ 2:43am 
Hey! Thank you for this mod. I noticed a few graphical problems though. In short: A bunch of Dryads have problems with their left facing textures. The Barkskin and Clawer face to the right when they should be facing left (though their hair styles are still different a bit if you look at when the bangs overlap their eyes) and the stonedigger turns back into a non-humanoid creature dryad when facing left.

When it comes to the awakaned dryads the awakened Barkskin now displays correctly but the awakened Clawer still has the problem when facing to the left as does the awakened Berrymaker now. The Awakened Stonedigger still changes his texture when facing to the left.

I hope you find time to fix those issues!
lloki 18 Jul @ 8:02am 
Nice, you can eat from them :D