RimWorld

RimWorld

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Grav-Shuttle
   
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Mod, 1.6
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448.697 KB
18 Jul @ 2:28pm
18 Jul @ 2:37pm
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Grav-Shuttle

In 1 collection by TurboPickle
TurboPickle's 1.6 mods
4 items
Description
Hello Everyone! I bring you: The Grav Shuttle!

After tinkering around with with gravcores, the colonists understand they cannot replicate a grav-engine. With this said, gravcores produce gravitons, so if you strap it to the top of a shuttle, then surely you can make it work!

Thus the first edition of redneck-rocketry glitter-edition


Unfortunately, the inefficiency from the manner of grav-use completely negates any fuel efficiencies to the thrusters just for enough power generation. It does however, allow for significantly more fuel and cargo capacity


Grav-Shuttle:
Cargo: 3000kg
Fuel: 800 chemfuel
Fuel Use: 3 per tile
Min Fuel: 25
Max Distance: 124
Safety: in violation

Let me know if y'all think I should change any values for balance reasons
21 Comments
Sumatris 9 minutes ago 
General question, not necessarily a request for this specific mod: would it be possible to code an electric-powered shuttle with an internal battery instead of chemfuel tanks?
Dinvan 1 Aug @ 9:51pm 
Would love this with the option to use the mechanitor shuttle sprite. Great mod :)
GaryTheGammarid 1 Aug @ 7:21pm 
Does this require extra research as well?
I was also wondering, since grav cores are quite the expense early-midgame, how about an intermediate version that does not require a grav core? It could require an existing shuttle upgraded with another engine or smth along those lines? (Along with another research step after the normal shuttle unlock)
TurboPickle  [author] 29 Jul @ 8:15pm 
@BTCafe I used the basic shuttle sprite to make it, yes, however, I think the main issue with stuffing the shuttle before isn't so much the volume but rather the mass of the items inside. Maybe it is a bit much based on volume. However, I think we can reasonable suspend disbelief since this shuttle uses a grav-core for it
BTCafe 29 Jul @ 8:01pm 
Is this using the same base shuttle sprite? 3000 kg is quite a lot to jam into that thing
TurboPickle  [author] 24 Jul @ 8:39am 
@Nishe so the base game shuttle has a cargo of 500kg, a fuel cap of 400 chemfuel, min fuel usage of 50, and a max distance of 62
Glockodile 24 Jul @ 6:50am 
@Nishe more cargo and range i presume
Nishe 24 Jul @ 4:00am 
What's the difference between this and the regular shuttle?
TurboPickle  [author] 23 Jul @ 3:02pm 
Seems like a lot of people want one with a signal jammer. In that case I'll see about making one. No promises as I gotta see how possible that is without using c (my C-skills when it comes to rimworld are weak sauce) but I'll definitely give it a try and update y'all on it here
Robert20697 23 Jul @ 12:12pm 
Someone snorted all the yayo to come up with this idea.
That being said, I also think one with a signal jammer would be hilarious. Imagine doing away with the gravship entirely and challenging the mechhive with this thing instead.