Sea Power

Sea Power

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BOTA Prologue II - Baltic Fury
   
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Timeframe and Location: 1980s, Atlantic
Alignment: NATO
File Size
Posted
Updated
16.204 MB
18 Jul @ 9:06pm
3 Aug @ 11:47pm
8 Change Notes ( view )

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BOTA Prologue II - Baltic Fury

In 1 collection by IlDuce-17
The Battle of the Atlantic
11 items
Description
PROLOGUE II - BALTIC FURY:
In a stunning turn of events, Marshal Nikolai Ogarkov has seized full control of the Soviet Union, sidelining the Communist Party and placing the military in direct command. Under his leadership, Soviet forces have launched a massive offensive across Northern Europe. Following the rapid invasion of Finland and a fresh assault into Sweden, the Soviet Navy attempted—but failed—to land troops on the Danish island of Laesø.

Soviet forces are now advancing rapidly through Sweden toward Stockholm. NATO Intelligence assesses that a Soviet attempt to seize Gotland is imminent in order to secure naval dominance and control over the Baltic Sea.

MISSION:
In response, NATO has deployed reinforced naval elements into the central Baltic Sea. Task Force LYNX (TF 24.1), a U.S.-led surface action group, is now joined by Task Force LION (TF 24.2), a joint UK-German destroyer squadron, bringing advanced anti-air and anti-surface warfare capabilities to the fight. They are supported by the Royal Navy submarine HMS Courageous conducting covert reconnaissance and strike missions. Overhead, E-3 AWACS, US Navy P-3C Orions, and USAF F-15C fighters provide critical air surveillance and combat air patrols.

Their objective: defend Gotland, interdict any Soviet amphibious operations, and assert NATO control over the Baltic. Once again, as in 1915, the waters off Gotland become the stage for a clash of fleets—only this time, the stakes are global.

CAMPAIGN:
The Battle of the Atlantic campaign unfolds in a dark reimagining of 1984, where Cold War tensions erupt into full-scale war. After seizing power in the Kremlin, Marshal Nikolai Ogarkov launches a lightning invasion of Finland, Sweden, and Norway. Soviet forces pour across Scandinavia and surge into the Norwegian Sea, threatening to sever NATO’s transatlantic lifeline and dominate the GIUK Gap. In response, the U.S. Atlantic Fleet and allied NATO naval forces mobilize for a desperate stand to preserve control of the seas.

From the fog-choked Baltic to the windswept North Atlantic, players will command Task Forces through a series of missions: from the defense of Gotland and interdiction of Soviet amphibious landings, to high-stakes carrier battles in the mid-Atlantic and convoy escorts across submarine-infested waters, to full-scale amphibious warfare. In this struggle for maritime supremacy, every decision counts—and the future of Europe hangs in the balance.

A 25+ mission linear campaign, The Battle of the Atlantic, is inspired by famous naval battles of WWI and WWII. This is my first attempt at developing missions and a campaign. Please let me know in the comments about any bugs or suggestions.

Full credit to @Stealth17 for another great playthrough video!
6 Comments
IlDuce-17  [author] 5 hours ago 
Thanks @Stealth17! Another excellent intro and playthrough video!! Much appreciated
Stealth17 12 Aug @ 7:11am 
Hey, for your viewing pleasure: made a two-parter about this mission too. Thanks for making the mission!
IlDuce-17  [author] 5 Aug @ 11:36pm 
Thanks @Heet, that's the nature of ASW. I wanted the scenario to be stormy and NATO up against the ropes. Just have to follow those torpedoes' vector and return fire.
Heet 5 Aug @ 4:41am 
*****SPOILERS*******

Good Mission. Recommend lessening the sea state, and moving some of the subs off center so they have to make some noise to attack. The nuke boats are hard enough to detect when you have to search a good portion of the region, but the tango is impossible to find with passive gear. Had multiple buoys within 2-3 nmi of it, and still nothing until torpedoes appeared out of nowhere. Active buoys located it, but had to be right on top of it in that sea state.
IlDuce-17  [author] 2 Aug @ 4:57pm 
@jonga57 that sounds like just a game mechanic, nothing to do with the mission. It could be a bug from the latest release. I noticed some strange missile behaviour after installing it. Are you using any other mods?
jonga57 2 Aug @ 4:45pm 
Just played Prologue II. Had the unexpected circumstance of Tomahawk missiles from TF LYNX that were targeted and fired at Soviet surface group, instead actually locked onto allied TF LION vessels. The angle difference between the two was significant. Thankfully, TF LION vessels fired defensive missiles and knocked down all incoming Tomahawk missiles. Can this be fixed?