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Character Editor UI: https://files.catbox.moe/7rdkv7.png
Pawn sleeping: https://files.catbox.moe/81tubt.png
And just to clarify, are you talking about pawns with face extensions (like the Mind Devourer), non-human heads (like Drakonori), or eye textures (like Efreet)? I just want to be sure things are working as intended!
So if you could add an option to exclude xenotypes for these animations it would be great!
@(≡◉‿‿◉≡), i haven't tested it yet, but I don't see why not. they're very different systems. as long as you have the eyelid textures for a head type and completely disable facial animation for the pawn (like with Big & Small genes), it should be fine