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Character Editor UI: https://files.catbox.moe/7rdkv7.png
Pawn sleeping: https://files.catbox.moe/81tubt.png
And just to clarify, are you talking about pawns with face extensions (like the Mind Devourer), non-human heads (like Drakonori), or eye textures (like Efreet)? I just want to be sure things are working as intended!
So if you could add an option to exclude xenotypes for these animations it would be great!
@(≡◉‿‿◉≡), i haven't tested it yet, but I don't see why not. they're very different systems. as long as you have the eyelid textures for a head type and completely disable facial animation for the pawn (like with Big & Small genes), it should be fine
Sooooo...Does this mod work compatibly with Facial Animation?
Like if I turn off the face animation of some xenotypes on the list (e.g pigskin & dryads VRE), they will show up with the vanilla eyes blinking?
My mistake. They weren't asleep. They were resting after being injured.
@Gutterpunk, thanks for letting me know, I'll look into it
@Hypersapien, it should already have eyes closed when sleeping. Could you send me a link to your HugsLib log? What circumstances were you expecting to see eyes closed and they weren't--in bed sleeping, unconcious on the ground, etc?
@No Mic Tweetus, I didn't notice any problems testing just now. Can you send a link to your HugsLib log and describe the problem?
Just not on portraits XD
The only bug I noticed is that the blinking animation appears slightly lower on the face than it should, but it’s not very noticeable and easy to ignore.
I don’t know if it’s too much to ask, but would it be possible to make a patch for better compatibility?
Keep up the great work — this is an excellent mod!
I keep winking when I sleep with gunlink visor on haha.
@Viera903, fixed! thanks for bringing it to my attention. haven't worked out random eye closure for dead pawns yet, but it's on the list!
To be completely honest, the portraits not blinking is 100% fine, in fact I really would prefer it that way! Can't wait for 2x textures, finding them in a style that matches the base game to a T is not easy
@Err∅Rose (It/She), if it’s not fixed after this I will literally cry 😭
also is there a way to extend support to Eye Implants Retextured? Extensible only lists methods for head types
@Farbott, @MorphingE, @!R0nLung, should be fixed now!
Thank you.
Baseliner. Love the mod!
@SiaNKs, it will work but it'll look low res, as per another commenter's experience. After I add Anomaly support, high-def textures are next on the list!
I made my own head textures edits with eyebrows and it works perfectly with your mod