Garry's Mod

Garry's Mod

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[CS:S] Extended Maps for Counter-Strike: Source
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Build, Fun, Scenic
File Size
Posted
Updated
2.205 GB
19 Jul @ 12:05pm
28 Jul @ 7:36pm
6 Change Notes ( view )

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[CS:S] Extended Maps for Counter-Strike: Source

Description
This is a collection of good looking and well made maps for Counter-Strike: Source, I also added a functional navmesh and thumbnails. It obviously requieres Counter-Strike: Source (CS:S, CSS). Remember to report any bugs in the comments and give me a like also, here is a list of all the included maps:

Default gamemodes:



cs_abandoned (Navmeshed and AI Noded)

cs_apartment_35_dusk (Navmeshed and AI Noded)

cs_drugbust (Navmeshed and AI Noded)

cs_east_borough (Navmeshed and AI Noded)

cs_estate_css_v2 (Navmeshed and AI Noded)

cs_meridian (Navmeshed and AI Noded)



de_abbottabad (Navmeshed and AI Noded)

de_airstrip_css (Navmeshed and AI Noded)

de_beachassault (Navmeshed and AI Noded)

de_boston (Navmeshed and AI Noded)

de_cache (Navmeshed and AI Noded)

de_coldwater (Navmeshed and AI Noded)

de_corse (Navmeshed and AI Noded)

de_cpl_fire (Navmeshed and AI Noded)

de_crane (Navmeshed and AI Noded)

de_crash_v13 (Navmeshed and AI Noded)

de_crookcounty (Navmeshed and AI Noded)

de_favela_rio (Navmeshed and AI Noded)

de_hogsatra_2007b1 (Navmeshed and AI Noded)

de_losttemple (Navmeshed and AI Noded)

de_mirage_rc1 (Navmeshed and AI Noded)

de_NewportBeach (Navmeshed and AI Noded)

de_nightfever (Navmeshed and AI Noded)

de_rats (Navmeshed and AI Noded)

de_season (Navmeshed and AI Noded)

de_singrain (Navmeshed and AI Noded)

de_survivor_css (Navmeshed and AI Noded)

de_thematrix_11 (Navmeshed and AI Noded)

de_tuscan (Navmeshed and AI Noded)

de_vertigo_css (Navmeshed and AI Noded)

de_westcoast (Navmeshed and AI Noded)

Community Gamemodes:



fy_dragon_duell (Navmeshed and AI Noded)

fy_highrise_09 (Navmeshed and AI Noded)

fy_poolday (Navmeshed and AI Noded)

fy_poolday_night (Navmeshed and AI Noded)

fy_powder_b1 (Navmeshed and AI Noded)



zm_desolo (Navmeshed and AI Noded)

zm_panic (Navmeshed and AI Noded)

ZM_RunForYourLife (Navmeshed and AI Noded)

zm_Ship_v1 (Navmeshed and AI Noded)

zm_walled_city_v1_1 (Navmeshed and AI Noded)

Uploaded with gmpublisher[github.com]
57 Comments
zer O 1 Aug @ 8:06pm 
its so cool brah :3
Joe Gaming 1 Aug @ 1:04am 
CSS TEXTURES HAVE BEEN ADDED TO BASE! WE'RE FREEEEEEEEEE
maplecap 30 Jul @ 10:02am 
ery naice
Nicks 30 Jul @ 5:54am 
@rucobi the actual file size is 800mb, steam makes a lot of mods seem larger than they actually are
Callsign_Ewok 30 Jul @ 4:44am 
Holy shit, this is precisely what I need, good maps for npc battles for my Gmod Realism films that have good gameplay flow... come in ai noded CSS maps. Perfect. Thank you for this pack.
rucobi 30 Jul @ 4:41am 
holy gigglebytes i really want to try out this mappack but i don't think i can do that without exploding my hard drive :( .
TheDesertRoad  [author] 30 Jul @ 4:13am 
Literally yes
Endangered Luke-Crab 30 Jul @ 2:38am 
"we have too many counter strike maps, send that shit to gmod right now!" - the creator, probably
TheDesertRoad  [author] 29 Jul @ 3:23am 
Thank you man
Coffee Man 29 Jul @ 1:30am 
Nicely done on nodding up these maps, these should be plenty o' fun to play in. I checked the files myself to sniff out any file conflicts with vanilla assets, as it's usually the case with custom css maps. I found some files in the materials folder that are already in css or hl2 (and gmod if mounted). If you wanna clean up the addon a bit, here's the list on what you can delete:

- ALL concrete folder
- decalmetalspeaker002a in decals folder
- ALL environment maps folder
- ALL ground folder
- fluorescentcool001b in lights folder
- metaldoor061a, metalhull003a, metalpipe006a, metalvent001a, metalvent002a, metalwall030a, metalwall074a, stairsatpsnow in metal folder
- tree_deciduous_01a_trunk in models/props_foliage
- ALL props folder
- ALL sprites folder
- woodwall009a, woodwall009a_spec in wood folder

I haven't tested the maps ingame yet, but all these files were already in css or hl2 so they "shouldn't" cause any issues if removed.