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As said, no good solution now that it's done - but just something to keep in mind. Changing the packageID technically still is an option of course, the mod is still new and not many other mods (like mine) will probably patch it - so... if you decide to change it, you might want to do so as soon as possible. Might cause hiccups with ppls modlists though, since the game wouldn't load the mod for people until they add it to their list again.
A rule of thumb, when it comes to dependencies & loadorder-rules is to provide what is needed, but also only the absolute necessary. That will reduce fringe cases that can lead to logic-loops and similar.
> Could not resolve cross-reference: No Verse.ResearchProjectDef named CataphractArmor found to give to Verse.RecipeMakerProperties
Simply speaking, right now the recipe for the Cataphract (and potentially other) items is loaded no matter if the user has the DLC active or not. You either want to put the whole Def into a 'MayRequire' (to only load when the resp. DLC is found) or - ideally even - want to put those optional items into their own Def-file and use loadFolders to only load them when the necessary DLC is active on the user's modlist.
It's the first time I had to socialize over on discord with actual developers to learn the process T-T
Good job tho 👍