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I've really no idea how you got dungeon costs all over, because I just checked and there's total of 3 items from it in the pool, and their weight is extremely low unless in dungeon. I suppose I'll make it even lower so something like this happens less often then, sorry if it impacted your play-through so much!
some of the items in pools are indeed challenging and sometimes even unfair to push players to explore alternative paths, and you can always reroll the chunk in question if it's unfeasible to go around. Maybe you just got unlucky?
As for the curse of the night, I'm looking into making biome change events a toggle in config