tModLoader

tModLoader

Grid Block
28 Comments
EWG 55 minutes ago 
(2/2)

I've also gotten a portal random event, that teleported me deep undergound.
I don't know yet if there's a way to farm rerolls, but if there is, it would help make this event actually useful early on - farm rerolls before going into a portal, then reroll some block until it requires a resource that you can actually get while there.

(Or another idea for this particular event - maybe make the portal a permanent (until broken) structure?)

4) Dangerous events should have a countdown before they activate, so that you can actually prepare for them, insta-dying to an Astral Diarrhea is only funny once. (It also makes the mod incompatible with hardcore.)

5) Not sure if there's any already, but maybe a way to remove the current negative effect?
I don't know how many effects are persistent like the cost increase one, but if it's not the only one, it might be a good idea to be able to get rid of them, maybe by simply rerolling any block?
EWG 56 minutes ago 
Just started playing with this mod, but already have a sort of a wishlist, mainly because I'm playing with the Remnants mod, which makes it much harder to get resources due to unique world generation, lol.

1) I'm playing with the overhaul installed, and I'm constantly losing rerolls due to all weapons having a right click functionality, rerolls should require you to hold the button for a second instead of just a click.

2) (When/if mod will work in multiplayer) Starting rerolls - just to get things going, if you've got unlucky with the spawn, I've given myself 10, and already burned through them, but that's just due to Remnants, should be more than enough in other modpacks, ideally - a configurable amount.

3) I've noticed that there seems to be some sort of a tier system? Some blocks that are very near spawn absolutely refused to give easier to acquire resources.
Maybe make it so that every reroll applied to a block reduces the tier of said block?

(1/2)
cuca beludo 27 Jul @ 2:09pm 
is like genshin impact
instrex  [author] 27 Jul @ 1:33pm 
@oliver aiku (continuing since 1000 character limit)
I've really no idea how you got dungeon costs all over, because I just checked and there's total of 3 items from it in the pool, and their weight is extremely low unless in dungeon. I suppose I'll make it even lower so something like this happens less often then, sorry if it impacted your play-through so much!
instrex  [author] 27 Jul @ 1:32pm 
@oliver aiku, I think its just a really bad combination of unlucky events, as getting duplicate items should be extremely rare because there's a system in the mod that prevents it (you can't get the same items if they're in adjacent chunks, etc). And what you described with chunks getting harder with progression, that's almost literally how it's coded: starting chunks will always have lower costs, then they get progressively harder and harder towards the dungeon (and as you unlock new items). "Easy" costs apply to underground starting area as well. As for your reroll suggestion, I think that making it drop by grinding is a terrible idea, as that will make gameplay feel extremely slow and uninteresting. Besides, each chunk has 10% oh having a "Dice" modifier, which will grant you an unlock when you pay for that chunk, and don't forget there are 3 events that grant rerolls in one way or another.
Corrupted Slime 27 Jul @ 1:29pm 
wow
oliver aiku 27 Jul @ 3:31am 
@instrex i do believe this mod can be made into an amazing mod and genuinely think the idea is brilliant, however the item pools can range far from unfair as an example one grid once wanted me to get spikes which is a dungeon drop when i was pre boss and when i re rolled it rolled into more dungeon items, this was not a grid that far or low this was in the jungle biome on the surface. i feel you cant progress in the mod without it demanding later items in a fairly early stage of the game. if i had to try and come up with a fix i believe the item requests should scale with the character and depth not length. make the surface fairly simple and the starting underground a lil harder. the problem i find right now is that the surface is hard and you can barely get into the underground at all if its not near the start of the map. not only that rerolls arent guaranteed i belive if we must rely off of rerolls let them be obtained in different ways (mob drop, crafting, timed intervals, etc).
instrex  [author] 26 Jul @ 11:50pm 
@oliver aiku, it's disheartening to hear you had such experience :(
some of the items in pools are indeed challenging and sometimes even unfair to push players to explore alternative paths, and you can always reroll the chunk in question if it's unfeasible to go around. Maybe you just got unlucky?
As for the curse of the night, I'm looking into making biome change events a toggle in config
oliver aiku 26 Jul @ 9:17pm 
rlly wanted to like this mod but there was so many flaws and things i feel need to be dressed/changed. some grids are blocked by items impossible to get at the time and it ends up not being challenging and more unfair and unbalanced. also REMOVE CURSE OF NIGHT it spreads so much corruption and is far to common. overall this mod was what made me start up another world as i hoped it would be challenging and make me think outside the box, instead i found myself getting upset by the impossible task they wanted me to do and then ending up not actually being benefiting :steamthumbsdown:
Silly Lil Cat 26 Jul @ 4:42pm 
t(E)rr(A)rria be like:
KrisDreemurr 25 Jul @ 8:31am 
Ура спустя сколько времени... мод в открытом доступе!!!
Slooter 25 Jul @ 7:22am 
ubisoft simulator
onion 23 Jul @ 2:27pm 
this is fire
Kirratalwv 22 Jul @ 8:50pm 
Привет, как насчет того, чтобы ты сделал похожий мод, но где границы кары открывались за счёт выполненных ачивок из игры? Я хотел сам попробовать, но всё закончилось на том, что у меня компьютер не видит SDK :PsychoDontCry:
Ruxcy 22 Jul @ 8:25pm 
Forager
៹ PUMPK1ng › 22 Jul @ 8:14pm 
@bollbuster80 thats the neat part
bollbuster80 22 Jul @ 8:10pm 
this sounds really cool but what is the point in rerolling biomes? wouldn't it just make the world gen look janky and disconnected?
TheGamer72 22 Jul @ 2:28pm 
oh my god I forgot about that old mod
b3nfeath3r335_TTV 22 Jul @ 8:57am 
@Yharon i had no clue that it was originally a terraria challenge
Yharon 22 Jul @ 5:49am 
so this idea went from being a terraria challange to being a terraria mod to being a minecraft mod and now back to terraria mod?!?!?!?? how did no one notice that chunkblock is just a uncredited rip off of a terraria mod yet?
Lex_Gamer 22 Jul @ 4:57am 
i just watched video today about chunklock mod in minecraft-
Kirratalwv 22 Jul @ 12:13am 
интересно
Haite 21 Jul @ 7:39pm 
I dreamed with a mod like this
Amazing
ITS REAL 21 Jul @ 10:19am 
very cool
WorldFeeder 20 Jul @ 9:28pm 
крутой мод на вечерок погонять
gaemqt 20 Jul @ 1:12pm 
Will there be multiplayer support? It's kinda boring to play solo, and it would be great to play in any format in a co-op.
gaemqt 20 Jul @ 1:11pm 
будет ли поддержка мультиплеера? в соло скучно, в каком-либо формате в коопе вообще имбово было бы
Cool mod. Me like.