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I've also gotten a portal random event, that teleported me deep undergound.
I don't know yet if there's a way to farm rerolls, but if there is, it would help make this event actually useful early on - farm rerolls before going into a portal, then reroll some block until it requires a resource that you can actually get while there.
(Or another idea for this particular event - maybe make the portal a permanent (until broken) structure?)
4) Dangerous events should have a countdown before they activate, so that you can actually prepare for them, insta-dying to an Astral Diarrhea is only funny once. (It also makes the mod incompatible with hardcore.)
5) Not sure if there's any already, but maybe a way to remove the current negative effect?
I don't know how many effects are persistent like the cost increase one, but if it's not the only one, it might be a good idea to be able to get rid of them, maybe by simply rerolling any block?
1) I'm playing with the overhaul installed, and I'm constantly losing rerolls due to all weapons having a right click functionality, rerolls should require you to hold the button for a second instead of just a click.
2) (When/if mod will work in multiplayer) Starting rerolls - just to get things going, if you've got unlucky with the spawn, I've given myself 10, and already burned through them, but that's just due to Remnants, should be more than enough in other modpacks, ideally - a configurable amount.
3) I've noticed that there seems to be some sort of a tier system? Some blocks that are very near spawn absolutely refused to give easier to acquire resources.
Maybe make it so that every reroll applied to a block reduces the tier of said block?
(1/2)
I've really no idea how you got dungeon costs all over, because I just checked and there's total of 3 items from it in the pool, and their weight is extremely low unless in dungeon. I suppose I'll make it even lower so something like this happens less often then, sorry if it impacted your play-through so much!
some of the items in pools are indeed challenging and sometimes even unfair to push players to explore alternative paths, and you can always reroll the chunk in question if it's unfeasible to go around. Maybe you just got unlucky?
As for the curse of the night, I'm looking into making biome change events a toggle in config
Amazing