RimWorld

RimWorld

76 ratings
Vanilla Chemfuel Expanded - Odyssey Patch
   
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Mod, 1.6
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133.261 KB
20 Jul @ 12:28pm
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Vanilla Chemfuel Expanded - Odyssey Patch

Description
A quick and dirty patch to integrate the gravship engine and vanilla chemfuel tanks into the Vanilla Chemfuel Expanded pipe network.

VCE connects to vanilla chemfuel tanks, but doesn't actually turn them into proper storage tanks (you can pipe chemfuel in, but not out). This patch fixes that, by turning them into proper pipe network chemfuel storage. The gravengine also has to be connected to the pipe network to actually use the chemfuel in it, and it won't glow if it doesn't have access to chemfuel (which totally wasn't an unintended side effect, I'm taking the credit).
This does also mean that you can now use VCE chemfuel tanks, which are much larger than vanilla tanks, to store fuel for your engine. I decided to leave that unchanged, so you can decide for yourself whether or not you want to use them.

As a side effect of this, the gravship at the start of the Odyssey scenario will have empty chemfuel tanks, but I have modified the scenario to provide the player with the same amount of chemfuel in item form, as well as a VCE chemfuel drain to fill the tanks with. Just be aware that you need to fill the tanks to take off initially.

I was able to make sure that this is safe to add to an existing save. Your vanilla chemfuel tanks should have the same amount of fuel they had before this mod was added. I tested this on a few saves of mine, and it seemed to work well, but if you encounter issues, you can unload the chemfuel tanks manually, save, and only then add the mod.

This will probably get taken down if/when VCE updates.
32 Comments
kar5ten 14 hours ago 
thanks for this much needed.
XGGJI1 3 Aug @ 1:18am 
Thanks for your work!

And a suggestion to others: You should load this mod later in the list, as other mods may have changed the pilot console, which can cause a null reference exception when calling <Building_GravEngine_TotalFuel>, resulting in gizmos/InspectString/FloatMenu not displaying correctly
Corbald 31 Jul @ 1:35am 
I second the Rimefeller request.
Gunseeker 30 Jul @ 1:28am 
Love the mod. Could you potentially make a patch so that this works with the Small Tanks mod?
NothingToSay 29 Jul @ 5:33pm 
Can you patch it so that RimeFeller works for the gravship? its not working propperly despite visually it shows it should be working.
varazir 29 Jul @ 2:58am 
Beeing uninstalled and installed again would be nice. Or get back more from when you remove them.
Horhyzon 28 Jul @ 11:48am 
I noticed I have to rebuild the chemfuel tanks whenever I change my Gravship, which is a lot. Can the tank be minified?
varazir 27 Jul @ 11:50pm 
I installed this and now my chem generators do not generate power even if they are connected to the tanks and kept at 100% fuel. Any ide what it would be ? ( base + odyssey dlc)
freackyfreac 27 Jul @ 7:09pm 
um, do you need to pipe to the grav engine for tech reasons? cause in lore the grav engine just (magically?) lifts up the ship while the thrusters need fuel so you actually get somewhere.. so it would make much more sense if you need to pipe (additionally?) to the thrusters
Tactical Femboy 27 Jul @ 11:33am 
Crash on launches, something to do with the pipe manager?