Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And a suggestion to others: You should load this mod later in the list, as other mods may have changed the pilot console, which can cause a null reference exception when calling <Building_GravEngine_TotalFuel>, resulting in gizmos/InspectString/FloatMenu not displaying correctly
Two things I've noticed:
This seems to lock—or overwrite—the chemfuel tank size, such that using the options to alter the vanilla chemfuel tank sizes in either "Tweaks Galore" or "Bigger Gravships" no longer work.
Additionally, despite being connected to VCE chemfuel tanks, the Grav engine still says that it requires at least one of the vanilla Chemfuel tanks. But this seems superficial, as it looks like you can still take off from the pilot console, since that only checks for stored chemfuel.
I also noticed the pilot console says there're no tanks connected if using VCE tanks. Seems to just be a visual issue since I can still take off just fine.
Does it work with shuttles too?