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UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.GenPlace:TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>,System.Nullable`1<Verse.Rot4>,int)
Verse.GenPlace:TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>,System.Nullable`1<Verse.Rot4>,int)
VNPE.CompConvertToThing_OutputResource:Prefix (int,PipeSystem.CompConvertToThing)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:PipeSystem.CompConvertToThing.OutputResource_Patch1 (PipeSystem.CompConvertToThing,int)
(wrapper dynamic-method)
I have a nutrient paste feeder containing 9 nutrient paste (vegetarian). It's set to contain up to 10. It tries to output the 10th, but it fails to place it on the stack because the next nutrient paste meal to be output would be non-vegetarian (contains meat). So it doesn't stack. Instead it throws an error and is put besides the feeder. This happens every few ticks, essentially vomitting a bunch of nutrient paste meals onto the floor.
UltraEmailMan, was asked before and basically I said that I will look into it and will see what can be done. Haven't had time to to check it out yet. Current SUF mod is used due to it perfomance efficiency and simplicity to add new fridge through just xml. For now you can put it in Suggestions discussion thread.