RimWorld

RimWorld

150 ratings
Vanilla Nutrient Paste Expanded: Reimagined Progression
4
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
1.119 MB
20 Jul @ 2:00pm
28 Jul @ 9:36pm
9 Change Notes ( view )

Subscribe to download
Vanilla Nutrient Paste Expanded: Reimagined Progression

In 1 collection by [Zerg03] MrHydralisk
MrHydralisk's mods
21 items
Description
If you've ever thought that Vanilla Nutrient Paste Expanded could use rebalancing, deeper integration with Vanilla game, variety of paste meals or new features, then this mod might be exactly what you need.

Mod Contents

This mod combines few of my previous mods that was rebalancing and adding new content. But also adding new thing, which seems to be logical considering existing content of Vanilla game and how liquid nutrient paste works.
Nutrient paste buildings now require their own research projects in a separate Nutrient Paste research tab. This allowing player to improve nutrient paste system in their colony over time as they advance through Main research tab.
Overall, this reworked nutrient paste system lets you automate food production in your colony and significantly improving food management for big populations. It also improves the space-efficiency of the entire nutrient paste system.
To make things compact all different versions of taps, drippers, feeders and etc put are combined into one designator set and split between Pipe networks and Production category.
Includes more space-efficient version, which is perfect for Gravships.
For the reference things from Rimworld and VNPE shown below alongside content of this mod.

Paste meals

Grinders

Grinders types with improved speed of convertion raw food into paste. Smaller versions of Grinders for higher space-efficiency.
Taps

Taps for new paste meals.
Vats

Increasing capacity of base paste vat and adds vats of different size. Portable version that can be taken anywhere without need for power.
Feeders

Feeders for new paste meals. Refridgerated version, if related mod installed.
Drippers

Drippers for new paste meals.
Feeding tubes

Feeding tube is version of dripper placed on bed itself for higher space-efficiency.
New features

Hopper that prevent deterioration of raw food and with increased stacks capacity to 3. Refridgerated version, if related mod installed.
Device for suppression of pawn hunger. Intended for actively keeping defence lines from dying of hunger. Portable version that can be taken anywhere without need for power.
Paste processors that automatically convert liquid paste into cubes, packaged packs and chemfuel.
Paste filter for removing ingredients from paste net at the cost of stored paste portion.


Links

[boosty.to]
[discord.gg]
[github.com]

Retexture mod with dull colors by flynn.
Full Retexture mod by TAWM/mo.

Mod Compatibility

Should have no compatibility issues with other mods, unless Vanilla Nutrient Paste Expanded have.

Add refridgerated versions of feeder and hopper, if Simple Utilites: Fridge mod installed.

This mod is an unofficial addition for Vanilla Nutrient Paste Expanded.

Supported languages:
* English,
* Russian,
* Japanese (available on JP mod database site),
* Chinese (available on workshop by cat magic)

Add/Remove

Vanilla Nutrient Paste Expanded: Reimagined Progression mod should be safe to add to existing save. But when you want to remove it, better make backup save just in case.
Popular Discussions View All (3)
9
6 hours ago
PINNED: Suggestions
[Zerg03] MrHydralisk
57
3 hours ago
PINNED: Bugs/Issues
[Zerg03] MrHydralisk
0
29 Jul @ 4:04am
PINNED: FAQ
[Zerg03] MrHydralisk
171 Comments
Molay 3 hours ago 
Terribly sorry about that, didn't see you had one of these!
[Zerg03] MrHydralisk  [author] 6 hours ago 
Molay, please move all info in proper Bugs discussion thread instead of comments section.
Molay 6 hours ago 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
Molay 6 hours ago 
Failed to place MealNutrientPaste490854 at (133, 0, 153) in mode Near.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.GenPlace:TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>,System.Nullable`1<Verse.Rot4>,int)
Verse.GenPlace:TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>,System.Nullable`1<Verse.Rot4>,int)
VNPE.CompConvertToThing_OutputResource:Prefix (int,PipeSystem.CompConvertToThing)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:PipeSystem.CompConvertToThing.OutputResource_Patch1 (PipeSystem.CompConvertToThing,int)
(wrapper dynamic-method)
Molay 6 hours ago 
I encounter a problem I didn't have with the regular VNPE. Though it may as well be a VNPE issue, I'm not sure. Anyway it's easy to recognize what's happening.
I have a nutrient paste feeder containing 9 nutrient paste (vegetarian). It's set to contain up to 10. It tries to output the 10th, but it fails to place it on the stack because the next nutrient paste meal to be output would be non-vegetarian (contains meat). So it doesn't stack. Instead it throws an error and is put besides the feeder. This happens every few ticks, essentially vomitting a bunch of nutrient paste meals onto the floor.
[Zerg03] MrHydralisk  [author] 10 hours ago 
[JdG] Pejman, from what I remember VNPE itself didn't implement it, cause it was problematic to handle with current PipeNet, so maybe not. But you can put it in suggestions discussion thread in case I will have time looking into it in future.
[JdG] Pejman 12 hours ago 
any plans to add a paste drain (to put paste items into the network) ?? (so I can put paste I find or trade into the vats)
UltraEmailMan 12 hours ago 
Ah, okay. Thank you!
[Zerg03] MrHydralisk  [author] 13 hours ago 
百变仙子小阴, not sure what you mean, if it an issue, then report it in Bugs discussion thread.

UltraEmailMan, was asked before and basically I said that I will look into it and will see what can be done. Haven't had time to to check it out yet. Current SUF mod is used due to it perfomance efficiency and simplicity to add new fridge through just xml. For now you can put it in Suggestions discussion thread.
UltraEmailMan 13 hours ago 
Would you be willing to add the refrigerated hoppers with this mod as well? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3486264784