RimWorld

RimWorld

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Det's Xenotypes - Half-foot
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Mod, 1.6
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1.717 MB
20 Jul @ 7:27pm
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Det's Xenotypes - Half-foot

In 1 collection by DetVisor
Det's Xenotypes Menagerie
7 items
Description


Welcome to another installment of Det's Xenotypes, this time introducing the smart and impulsive Half-foots.

Half-foots were made as mechanics and engineers, their small bodies are capable of fitting through tight tunnels and corridors, they're great at crafting and engineering, and they have a special lobe that allows them to have more bandwidth by default! The perfect little mechanitors. The mod takes inspiration from the Half-foots in the Dungeon Meshi manga, by Ryoko Kui.

As always, this is the GitHub link: GitHub link[github.com]
And join my Discord server[discord.gg] to stay in the loop!

Not necessary, but heavily recommended are Erin's hair mods, which I use for all the previews. This is because not only they look great and fluffy, but also because vanilla's selection of short hairstyles is incredibly lacking until I make my own.



















They also have some fancy toys to play with:







Q: "Is this mod CE compatible?"
A: "Likely not."

Q: "But DetVisor, there are no aliens in Rimworld!"
A: "Correct, and these aren't aliens, they're a hyper-adapted subset of humans much like the other vanilla xenotypes. They're meant to look more unique than things like Hussars and Impids, while still looking human."

Q: "Since they don't have a faction, where do they spawn?"
A: "They can occasionally spawn in outlander and some pirates groups. Oh, and the Odyssey Trader's guild too."

Q: "What does the arc wrench do?"
A: "It's essentially just a weapon with a few stat offsets. It's a good thing to give a mechanitor."

Q: "Is this inspired by Dungeon Meshi?"
A: "Yes."

Q: "Is this safe to add mid-save?"
A: "Yes, but don't remove it!"

Q: "I encountered an error!"
A: "Send me the logs so I can identify the issue."

Q: "Can I suggest additions or new features?"
A: "Although the mod is considered complete, feel free to write down in the comments."



- The awesome storyteller-styled art used on both the preview and page is made by Visandar the Unliving.
- The one and only CatLover366 for the xenotype description and some other ones.
- Almost all art assets, icons, infographics and screenshots made by me.

No fonts were made by me.

This mod is distributed under Creative Commons Attribution 4.0 International, which means that you can use and modify this mod as long as you credit me and others who worked on it.

RimWorld is owned by Ludeon Studios.

[ko-fi.com]

Popular Discussions View All (2)
1
23 Jul @ 9:16pm
Feature idea: Half-foot mantle
soldiermn
0
22 Jul @ 7:16am
Hehe
SlappY
68 Comments
overgrown palico 7 hours ago 
Hello, the compatibility for CE should be included once CE gets updated for Odyssey. At some point.
Zmetek 9 hours ago 
This is amazing
koston32 14 hours ago 
Do they have half hp in every body part too or they plain op?
Darmanarnar 17 hours ago 
why is the arc wrench unlocked in machining but locked behind the fabrication bench?
Roggle 22 hours ago 
You make really impressive stuff man. Thank you for your effort, it adds SO much more flavor to the game and you did a good job balancing stuff.
Skeletor 25 Jul @ 1:23pm 
Are they not showing up in factions, or is it a modlist conflict on my end?
Alpharius 25 Jul @ 3:56am 
@Gogo gums are you fucking stupid?
you can play 1.6 without the DLC
unless you want to like, use outdated mods or something then that's understandable
Lambda 24 Jul @ 11:12pm 
another day another banger
Silly Gamer Person 24 Jul @ 9:50pm 
how many manlets does it take to surpass a Panzerkampfwagen IV Ausfuhrung J, Sonderkraftfahrzeug Sd.Kfz. 161/2 w. Shützen.










Answer is 1 Manlet with a T-34/40 and a bunch of tankies at their disposal.
FAT BOSS 24 Jul @ 8:44pm 
I love your xenotype mods! I'm looking forward to adding these little guys to my colony