RimWorld

RimWorld

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Det's Xenotypes - Half-foot
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Mod, 1.6
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1.717 MB
20. čvc. v 19.27
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Det's Xenotypes - Half-foot

V 1 kolekci od uživatele DetVisor
Det's Xenotypes Menagerie
7 položek
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Welcome to another installment of Det's Xenotypes, this time introducing the smart and impulsive Half-foots.

Half-foots were made as mechanics and engineers, their small bodies are capable of fitting through tight tunnels and corridors, they're great at crafting and engineering, and they have a special lobe that allows them to have more bandwidth by default! The perfect little mechanitors. The mod takes inspiration from the Half-foots in the Dungeon Meshi manga, by Ryoko Kui.

As always, this is the GitHub link: GitHub link[github.com]
And join my Discord server[discord.gg] to stay in the loop!

Not necessary, but heavily recommended are Erin's hair mods, which I use for all the previews. This is because not only they look great and fluffy, but also because vanilla's selection of short hairstyles is incredibly lacking until I make my own.



















They also have some fancy toys to play with:







Q: "Is this mod CE compatible?"
A: "Likely not."

Q: "But DetVisor, there are no aliens in Rimworld!"
A: "Correct, and these aren't aliens, they're a hyper-adapted subset of humans much like the other vanilla xenotypes. They're meant to look more unique than things like Hussars and Impids, while still looking human."

Q: "Since they don't have a faction, where do they spawn?"
A: "They can occasionally spawn in outlander and some pirates groups. Oh, and the Odyssey Trader's guild too."

Q: "What does the arc wrench do?"
A: "It's essentially just a weapon with a few stat offsets. It's a good thing to give a mechanitor."

Q: "Is this inspired by Dungeon Meshi?"
A: "Yes."

Q: "Is this safe to add mid-save?"
A: "Yes, but don't remove it!"

Q: "I encountered an error!"
A: "Send me the logs so I can identify the issue."

Q: "Can I suggest additions or new features?"
A: "Although the mod is considered complete, feel free to write down in the comments."



- The awesome storyteller-styled art used on both the preview and page is made by Visandar the Unliving.
- The one and only CatLover366 for the xenotype description and some other ones.
- Almost all art assets, icons, infographics and screenshots made by me.

No fonts were made by me.

This mod is distributed under Creative Commons Attribution 4.0 International, which means that you can use and modify this mod as long as you credit me and others who worked on it.

RimWorld is owned by Ludeon Studios.

[ko-fi.com]

Populární diskuze Zobrazit vše (2)
1
23. čvc. v 21.16
Feature idea: Half-foot mantle
soldiermn
0
22. čvc. v 7.16
Hehe
SlappY
Počet komentářů: 72
DetVisor  [autor] 30. čvc. v 0.35 
It's a mistake, I'll fix that soon, don't worry.
KrusherJr 29. čvc. v 17.03 
Why is the Arc Wrench unlocked with Machining but only buildable once you get the Fabrication Bench?
Picollo 27. čvc. v 8.41 
With the each release your Xenotypes become for me more essentials, probably to the point of surpassing Vanilla Expanded!

Amazing job!
BreakcoreBat 🦇 27. čvc. v 7.27 
theyre so cute?? thanks for this!!
overgrown palico 26. čvc. v 8.59 
Hello, the compatibility for CE should be included once CE gets updated for Odyssey. At some point.
Zmetek 26. čvc. v 7.37 
This is amazing
koston32 26. čvc. v 2.08 
Do they have half hp in every body part too or they plain op?
Darmanarnar 25. čvc. v 23.16 
why is the arc wrench unlocked in machining but locked behind the fabrication bench?
Roggle 25. čvc. v 17.57 
You make really impressive stuff man. Thank you for your effort, it adds SO much more flavor to the game and you did a good job balancing stuff.
Skeletor 25. čvc. v 13.23 
Are they not showing up in factions, or is it a modlist conflict on my end?