Europa Universalis IV

Europa Universalis IV

Not enough ratings
Japan Rework
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
2.087 MB
21 Jul @ 1:31pm
22 Jul @ 6:19am
4 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Japan Rework

Description
Overview
While the Japanese mission tree (both the old and the domination variant) aren't bad, they in many ways feel somewhat unfinished, with mission branches leading nowhere and a lack of expansion opportunities offered. There is also the fact that when you unite Japan, you lose access to the Daimyo mission tree (which used to be the old Japanese mission tree), even though logically the new mission tree should have just expanded like how it works for the Russian mission tree.

This mod seeks to fix these problems, by both integrating the Daimyo and Domination mission tree, as well as adding new missions, government reforms, monuments and rebalancing other aspects of the Japanese flavor.

Features
  • 17 new missions.
  • Integrates Daimyo missions and Domination missions in the style of an evolving mission tree.
  • Rework of many old missions.
  • New government reforms, including a Tier 1 Shogunate reform for a united Japan , as well as a Tier 7 reform unique to every Daimyo (and a few nations outside Japan)
  • 6 new monuments, that are designed more for flavor rather than powerful modifiers
  • Rebalances some events so that you can still get them when you form Japan
  • Rebalances the 'Reform the Samurai' government reform to not be a downgrade from the other Japanese military reforms
  • New flagship modification
  • Unique Colonial names for Japan

Credit
Thanks to C1CK for letting me use their Integrated Japan Missions for the Daimyo and Domination mission tree integration.

Compatability
The mod will not compatible with any mod that adds or changes government reforms, changes colonial regions, or that changes Japanese events, missions, provinces or nation formation.

Feedback
If you have any feedback, suggestions or have discovered in the bugs, just leave it in the comments.
4 Comments
skoobeldoobel  [author] 11 hours ago 
@Serena Tech Priest Thanks for notifying. I did some last minute event adjusting before uploading the mod, and that broke the Oda events. Typical lol. It's been fixed now

As for the flat Samurai modifier, it's meant to represent the local Samurai forces serving the lord of the castle, similar to how the Daimyo government reform also gives flat Samurai. The monuments in general aren't mean to be very powerful (japan already has some insane monuments in vanilla), but in return are relatively cheap. Of course, I might to some more balancing in the future
Serena Tech Priest 18 hours ago 
Azuchi castle *does* appear, but is bugged and shows no options
Serena Tech Priest 18 hours ago 
Slight thing i notices, nobunagas event seems to not exist. Attempting to spawn it with a command seems to claim so, anyways
Serena Tech Priest 18 hours ago 
Is there a reason it adds a flat samurai limit instead of a small percentage per monument, say 2-5%? the naval tradition loss also looks a bit wonky. Regardles, this looks awesome, booting it up right now