Europa Universalis IV

Europa Universalis IV

Japan Rework
20 Comments
somebody 11112 2 hours ago 
@skoobeldoobel I think this mod is great! i hope you continue to make awesome mods!
Zonny Tiger 2 hours ago 
@buyBread go outside:captainclown:
buyBread 2 hours ago 
@skoobeldoobel all I'm hearing is that you're conjuring up narratives to not feel insulted by non-positive comments. Fact: you suffixed "Japan" with "Rework". A lot of what you added is flavor fluff, the only "rework" here is the mission tree. The claim to have "reworked" an entire region of the game is a very tall statement that wasn't fulfilled as per what's expected in modern EU4 modding, i.e. new or improved systems and mechanics to interact with. This mod is very much an "Expanded" type of ordeal that does little in terms of new gameplay. So yes, me saying that the semantics of the title are wrong is being met with "well I don't agree and you sound very pressed, relax plox". If you really don't agree, then just say so and either elaborate or end the statement. Like, you realize I'm only replying because you're extending the conversation yourself, right? Like, my initial comment was just a snarky observation that you then demanded an elaboration on.
skoobeldoobel  [author] 3 hours ago 
@buyBread What you are describing is a remake, not a rework. You can literally just look up the definition of the word 'remake': "to make changes to the original version of (something)." How is this not an accurate description of this mod lol.
The only thing you've "calmly informed me" of is that I'm:
- Butchering the region
- Doing nothing but adding "shiny buttons"
- Purposefully misleading people for clicks
- And apparently I'm now "making it all about myself"
I wouldn't call this "calm". I'd call it being aggressive and hostile for no reason.
buyBread 4 hours ago 
@skoobeldoobel I'm pretty calmly informing you how and why you this isn't a "rework", but sure, let's make it about ourselves and not the mod at hand.
skoobeldoobel  [author] 4 hours ago 
@buyBread But it is a rework lol. Just because you don't like what has been reworked, doesn't make that not true. You really need to relax
buyBread 4 hours ago 
@skoobeldoobel then name it correctly? If you're not doing anything new, when it is definitely possible to represent the political reality of Japan with EU4's current modding capabilities (see Anbennar's systems), then why name it a "rework"? What are you "reworking"? Just call it "Japan Expanded" or whatever. Title semantics is pretty important, given how you're generating clicks off apparently "reworking" Japan, when it's just a run of the mill EU4 experience with a bit more flavor fluff.
skoobeldoobel  [author] 4 hours ago 
@buyBread Literally all the gripes you have come from the content paradox created, not from this mod, so it's very much an eu4 problem you have. If you want to whine about the historical accuracy, which I won't dispute, you can do so to the devs on the paradox forum. Nowhere in the mod description does it mention this was meant to be an ultra-historical ground-up remake of the entire Japanese region and its content. The scope of the mod is pretty clear, and its just reworking and expanding upon the stuff that is already there, in the style of modern immersion packs and other flavor mods
buyBread 4 hours ago 
(2/2) The problem with that? You have to ignore the fact that for 2/3s of that supposed "shogunal rule", the shogun held jack shit in terms of authority himself, because he wasn't the head of state until the Tokugawa made him into one. Before the Tokugawa took over, I can really only point to Minamoto no Yoritomo(!!) as the only other Shogun that had tangible authority. Seriously, I'm not complaining about a province belonging to the wrong TAG, I'm pointing out that your "rework" doesn't do anything for Japan in EU4, just adds more shiny buttons to click with no real enhancements.
buyBread 4 hours ago 
(1/2) @skoobeldoobel milking the "if you're looking for historical accuracy, EU4 is not the game for you" meme really stretches how much you can forgive the butchering of an entire region's political situation. There is no such thing as a "shogunate", neither as a continuous, nor an individual series of standalone state projects. At best, the word is a huge misnomer for lumping together numerous different governments into one abomination of a "timeframe". The only time it can be really used is in reference to the Tokugawa-amended state of affairs. The previous two "shogunates" are merely historical fiction created in the Meiji era to conjure up legitimacy of a supposed "return to normalcy" after ~700 years of shogunal rule.
skoobeldoobel  [author] 7 hours ago 
@buyBread If you're looking for historical accuracy, eu4 is not the game for you. Also what does 'myth of the shogunate' even mean lol
Shrike10011 8 hours ago 
Hey buyBread, did he ever say that this mod is historically accurate? No? Then stop complaining.
buyBread 8 hours ago 
so in short, you've just further reinforced the historical meiji manufactured myth of the "shogunate" instead of reworking the region into anything even remotely close to real japan
bat557 23 Jul @ 5:20am 
your great at making mods
Scripts 23 Jul @ 2:10am 
incredible work
Serena Tech Priest 23 Jul @ 1:12am 
@skoobeldoobel That
makes sense! just hit my brain weird and awesome! thanks for fixing. its pretty par for the course heh
skoobeldoobel  [author] 22 Jul @ 6:25am 
@Serena Tech Priest Thanks for notifying. I did some last minute event adjusting before uploading the mod, and that broke the Oda events. Typical lol. It's been fixed now

As for the flat Samurai modifier, it's meant to represent the local Samurai forces serving the lord of the castle, similar to how the Daimyo government reform also gives flat Samurai. The monuments in general aren't mean to be very powerful (japan already has some insane monuments in vanilla), but in return are relatively cheap. Of course, I might to some more balancing in the future
Serena Tech Priest 21 Jul @ 11:50pm 
Azuchi castle *does* appear, but is bugged and shows no options
Serena Tech Priest 21 Jul @ 11:32pm 
Slight thing i notices, nobunagas event seems to not exist. Attempting to spawn it with a command seems to claim so, anyways
Serena Tech Priest 21 Jul @ 11:10pm 
Is there a reason it adds a flat samurai limit instead of a small percentage per monument, say 2-5%? the naval tradition loss also looks a bit wonky. Regardles, this looks awesome, booting it up right now