RimWorld

RimWorld

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Vanilla Races Expanded - Starjack
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Mod, 1.6
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601.616 KB
22 Jul @ 9:18am
23 Jul @ 2:00pm
2 Change Notes ( view )
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Vanilla Races Expanded - Starjack

In 1 collection by Oskar Potocki
Vanilla Expanded
110 items
Description
[www.patreon.com]



See change notes.



Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

In Vanilla Races Expanded – Starjack, we're expanding the Starjack xenotype into a fully space-adapted species. Originally built for life in zero gravity, Starjacks now come with new genes, unique abilities, and a deeper identity as orbital specialists who struggle on planetary surfaces.

A major addition is the Astrogene system - genes that only activate in space. Each Starjack gets two randomized astrogenes, offering powerful but situational bonuses without affecting surface gameplay balance.

We've also added new genes like Vacuum-Impervious, Cryostasis, Vacuum Efficiency, and Spacejump Tail, as well as several Oxygen Sensitivity traits that make planetary life increasingly hazardous. These changes reinforce the Starjacks' role as elite voidborn workers, pilots, and explorers, perfectly suited for gravships and deep-space survival.

The mod requires Odyssey DLC.



Vanilla Races Expanded - Starjacks adds following content to the game:















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Q: Will this mod work without Biotech DLC?
A: No. It uses the new gene system to work with Biotech.

Q: Will this mod work without Odyssey DLC?
A: No, since the mod changes a xenotype added by the Odyssey DLC.

Q: Will you make a HAR version of this race?
A: No, this is exclusively for the Biotech DLC.

Q: Can I prevent starjacks from suffering from oxygen sensitivity?
A: Easily. They just need to wear any apparel that provides at least 80% vacuum resistance.

Q: Will this mod affect existing starjacks?
A: No, it will not affect starjacks that already exist. Only newly spawned starjacks will be affected.

Q: Do these genes appear in genepacks in the game?
A: They do! You can find the individual genes and apply them to any pawn!

Q: Will starjacks suffer from oxygen sensitivity onboard a gravship in orbit?
A: No. Oxygen sensitivity only affects them on surface. The artificial atmosphere of the gravship can probably be changed (particularly the oxygen level) to satisfy both starjacks and normal xenotypes. It’s just on the surface there’s no way to do that, so the amount of oxygen in the air makes them suffer.

Q: Can I add it to an ongoing save?
A: Yes, but I don’t think you can safely remove xenotype mods, so don’t come crying when your game breaks if you remove mods!

Q: I don’t like the way you changed starjacks.
A: I think the changes really make them shine as a space xenotype that rarely goes down to the surface, and only in protective gear. I think the way starjacks were originally designed was a bit too safe.

Q: Can I have my starjacks have more or less astrogenes?
A: Yes, mod options will allow you to set the desired number of astrogenes to anything between 0 and 5. Default is 2.

Q: Do astrogenes count towards metabolic efficiency and complexity?
A: They do not! They are free genes, but only work in space!

Q: I have a suggestion!
A: Excellent! Pop it in the comments section.

Q: CE compatible?
A: No idea. If it is, I’d appreciate if someone from CE let me know.



Graphics and mod design by Oskar Potocki.

Code work by Sarg Bjornson.

Storyteller artwork by vitalii.

Screenshots by Reel.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
176 Comments
Yuri Bezmenov 3 hours ago 
"AAASSSSS!!" -AVGN
Sarg Bjornson  [author] 18 hours ago 
@StockSounds: You can say ass
PonyPreDator 30 Jul @ 6:16am 
@Ing afaik they are remaking Ancients, Furniture: Security, and Mechanoids Expanded, since they were outdated to the point of being barely vanilla and/or the code was broken af (at least for the Ancients)
StockSounds 29 Jul @ 5:15pm 
I saw what you guys did, you removed the silly ahh green mustache from the Vanilla Gravships Expanded guy!!!

Also pleeaase don't just add ship battles for the sake of it, tell me you know how to make it interesting and not just a situation where either you win because you have better firepower or lose because you have worse firepower.
The oxygen pipeline seems really cool and I really don't want it to come with ship battles.
Bosh 29 Jul @ 12:53pm 
@Ing Ancients won't be updated to 1.6 because they are remaking the mod.
Ing 29 Jul @ 12:57am 
Hello, I am translating your mods into Ukrainian, and I wanted to know if Vanilla Factions Expanded - Ancients will be updated to version 1.6?
LioTheManlyBadAssHero 27 Jul @ 11:30am 
I think they forgot to add 2 collection
Kilnuu 26 Jul @ 2:23pm 
Not in collection?
doctor who? 26 Jul @ 10:20am 
Good mode, but... ah, its still Imbalance... what make me sad, but-but, I still can change some stats and make it more vanilla, what good!

Thanks for mod, because vanilla xenotype is really useless
Molay 26 Jul @ 8:05am 
@penglars just assume there is no list and they can roll anything. Mine even rolled an android "gene". It's truly random