RimWorld

RimWorld

174 ratings
Staggered Raids
3
3
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
596.559 KB
22 Jul @ 11:26am
1 Change Note ( view )

Subscribe to download
Staggered Raids

Description
Mod Release

This mod optimises raids to prevent performance issues by allowing you to configure raid size and the time between waves.
It also balances ally reinforcements to match your settings for fair gameplay.


How it works: If a raid is 300 pawns and you set the max raiders to 100, the mod splits the raid into smaller waves totalling 300 pawns.

Notes:

-Compatible with all raid types, including the Anomaly DLC.
-More compatible than Compressed Raiders, supporting all raid types and no heddif issues


Credits : Scorpio , Taranchuk and Lynn for the preview

42 Comments
LOTO 31 Jul @ 11:05pm 
is it possible to set a higher upper limit? since 100 seems to be low when the actual raiders comes to more than 700+
Abys 31 Jul @ 10:31pm 
Hi the mod works well but seem like it make some quest endless. Like there is no completed signal after the raid in quest being split.
тетеря, блин 28 Jul @ 5:59am 
@g0jira, see the previous comments page.
눈꽃잎 28 Jul @ 5:59am 
Hello, I'm using your mode excellently. I'm leaving this log because a similar error occurred to the user below
눈꽃잎 28 Jul @ 5:58am 
Could not resolve raid faction.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
StaggeredRaids.IncidentWorker_Raid_TryExecuteWorker_Patch:Prefix (RimWorld.IncidentWorker_Raid,RimWorld.IncidentParms,bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.IncidentWorker_Raid.TryExecuteWorker_Patch1 (RimWorld.IncidentWorker_Raid,RimWorld.IncidentParms)
RimWorld.IncidentWorker_RaidEnemy:TryExecuteWorker (RimWorld.IncidentParms)
RimWorld.IncidentWorker:TryExecute (RimWorld.IncidentParms)
RimWorld.Storyteller:TryFire (RimWorld.FiringIncident,bool)
RimWorld.Storyteller:StorytellerTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
g0jira 28 Jul @ 4:34am 
nice idea, but still looking for mod that will change size for quality, if there is 300 pawns, they are probably ultra weak, so i would take even 100 pawns but stronger
Scorpio  [author] 27 Jul @ 12:26pm 
yeah need logs please ,
тетеря, блин 27 Jul @ 6:20am 
random reminder: CTRL+F12 to share logs.
BHZRD_guy2 27 Jul @ 6:00am 
Update: i replicated it with minimal modlist only this, core and harmony, it seems it will error when i try to execute raid with minimal points. i tried it with 20 points it causes that error below my report. though i found that only 20 point raid cannot generate, above said points can generate.