RimWorld

RimWorld

Staggered Raids
42 Comments
LOTO 31 Jul @ 11:05pm 
is it possible to set a higher upper limit? since 100 seems to be low when the actual raiders comes to more than 700+
Abys 31 Jul @ 10:31pm 
Hi the mod works well but seem like it make some quest endless. Like there is no completed signal after the raid in quest being split.
тетеря, блин 28 Jul @ 5:59am 
@g0jira, see the previous comments page.
눈꽃잎 28 Jul @ 5:59am 
Hello, I'm using your mode excellently. I'm leaving this log because a similar error occurred to the user below
눈꽃잎 28 Jul @ 5:58am 
Could not resolve raid faction.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
StaggeredRaids.IncidentWorker_Raid_TryExecuteWorker_Patch:Prefix (RimWorld.IncidentWorker_Raid,RimWorld.IncidentParms,bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.IncidentWorker_Raid.TryExecuteWorker_Patch1 (RimWorld.IncidentWorker_Raid,RimWorld.IncidentParms)
RimWorld.IncidentWorker_RaidEnemy:TryExecuteWorker (RimWorld.IncidentParms)
RimWorld.IncidentWorker:TryExecute (RimWorld.IncidentParms)
RimWorld.Storyteller:TryFire (RimWorld.FiringIncident,bool)
RimWorld.Storyteller:StorytellerTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
g0jira 28 Jul @ 4:34am 
nice idea, but still looking for mod that will change size for quality, if there is 300 pawns, they are probably ultra weak, so i would take even 100 pawns but stronger
Scorpio  [author] 27 Jul @ 12:26pm 
yeah need logs please ,
тетеря, блин 27 Jul @ 6:20am 
random reminder: CTRL+F12 to share logs.
BHZRD_guy2 27 Jul @ 6:00am 
Update: i replicated it with minimal modlist only this, core and harmony, it seems it will error when i try to execute raid with minimal points. i tried it with 20 points it causes that error below my report. though i found that only 20 point raid cannot generate, above said points can generate.
BHZRD_guy2 27 Jul @ 2:31am 
Hi! It seems I'm getting a Could not resolve raid faction. when the game tries to start a raid event. Here's the error :

Could not resolve raid faction.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:StaggeredRaids.IncidentWorker_Raid_TryExecuteWorker_Patch.Prefix_Patch0 (RimWorld.IncidentWorker_Raid,RimWorld.IncidentParms,bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.IncidentWorker_Raid.TryExecuteWorker_Patch2 (RimWorld.IncidentWorker_Raid,RimWorld.IncidentParms)
RimWorld.IncidentWorker_RaidEnemy:TryExecuteWorker (RimWorld.IncidentParms)
(wrapper dynamic-method)

I can't seem to replicate it, but it's the only mod that modifies raids and it was mentioned in the error. i can send huglib log if needed. I hope you can fix it, thanks!
FirstBornAcorn 26 Jul @ 10:37pm 
i have the same issue as Fibre, it does cut the raids in chunks but they all spawn at the same time
Fibre🌹 26 Jul @ 2:20pm 
I mean it cut 200 pawn raids to 10-24 but there's no "waves" as far as I can see
Church.exe 26 Jul @ 12:30pm 
Another aspect of this that could be interesting is making it so that the wave times are adjustable, so in theory you could have a max wave size of like 1 unit, but a time between 'waves' of 0.1 seconds, spreading out the initial spawning over several seconds to prevent the immediate lag spike of spawning dozens or hundreds of units all at once.
LOTO 26 Jul @ 10:02am 
this is a great idea!
Quimble 26 Jul @ 7:23am 
Frankly pretty cool. I can use this to replicate the fact that an attacking force probably will have more than one wave of attackers lol.
тетеря, блин 26 Jul @ 6:01am 
maybe it would be great to have a chance to have either compressed or staggered raids, adjustable to your taste. anyways, thanks for the mod, I love this community.
Inglix 26 Jul @ 5:59am 
I like this idea much more than compressed raids. Great idea Scorpio!
Giorgio Dibitonto 26 Jul @ 4:31am 
Should be vanilla! Thanks for it Scorpio!
guardian1368 26 Jul @ 3:44am 
how does the ally reinforcements work
Flamangos 26 Jul @ 2:50am 
clever
大番薯之怒 25 Jul @ 9:27pm 
I can't translate all your content.The content in the MOD options~
I hope you can improve it. Thank you!
W.D Toaster 25 Jul @ 3:43pm 
Any idea if this is compatible with Raider Swarm Compression ?
StalledAgate832 25 Jul @ 5:04am 
Yeesh, thanks for that heads up with Rimatomics. Hope that gets fixed.
Hedgehog 25 Jul @ 4:48am 
anyboddy know if this is compatible wiht ''ignorance is bliss'' ?
Apokus 24 Jul @ 1:32pm 
Quick notice for rimatomics users: this mod seems to break the raids(at least for me), aka you will get a raid + threat detected(usually raid from the same faction in x day) at the same time, which will result in 2x raid.
Smiley Face Killer 24 Jul @ 1:31am 
I didn't think to suggest this earlier but an option for a "dynamic" setting would be fantastic imo.

As in if you turn on the "Dynamic staggering" option, it'd match your number of colonists or double it whatever you wanna do, so that way when you have 5 colonists, raids can't be bigger than 5 and that way as you play and your colony gets bigger so do raids but they're still limited so as to not break performance with 300 man raids.

But either way, super good mod for me to keep in the must have list now.
WabbaCat 23 Jul @ 11:46am 
does this have options that instead of setting a pawn limit per raid,... to instead set parameters to trigger staggered raids at set intervals?

Like 1-50 will always be in 1 raids....
51-100 will be broken up into 2 raids.
101-151 will be broken into 3 raids.
Anything greater will be broken into 4 raids with the potential to go higher than 50 on each of them.

Something like that.
VelxraTV 23 Jul @ 9:19am 
better than compressed raids. do I smell small performance gains yet again!
大番薯之怒 23 Jul @ 1:45am 
Can the MOD options provide a translation interface? plz~
Lesbian Scissorcannon🜏 22 Jul @ 11:11pm 
This is poggers for steam deck gamming, and should honestly be van illa. Ya dont know what kinda system someone is running, and no limits could spiral outta control.

Thanks oomfie
Smiley Face Killer 22 Jul @ 10:32pm 
This is really gonna help with huge lists
So thank you Scorpio (And Taranchuk and Lynn)
ZX Zero 22 Jul @ 6:13pm 
My old computer thanks you :steamthumbsup:
Pifilix.SVK 22 Jul @ 1:16pm 
apreciate your work scorpio, loving your work as always
The Lost Cake 22 Jul @ 1:10pm 
banger
L. Velociraptor 22 Jul @ 12:59pm 
Thanks for this Scorpio, hope life sucks less for you soon!

I love setting down with a well-equipped team and seeing how long I can survive. This'll make raids a little less taxing on the TPS, as well as a bit more difficult... can't just lob explosives and wipe half of them out in one go if they're in waves, after all.
Reel 22 Jul @ 12:48pm 
Nice stuff Scorpio
Lyn the Cookie 22 Jul @ 12:44pm 
Hello I'd like 30 tribal raids for takeout please
ZAX 22 Jul @ 12:38pm 
I wonder if this is compatible with Elite Raids?
Scorpio  [author] 22 Jul @ 12:16pm 
I should had dropped this before 1.6 hit tbh but life kinda sucks
Wednesday 22 Jul @ 11:53am 
Nice, I was really waiting for the official release of this mod, thanks!