Project Zomboid

Project Zomboid

134 ratings
[B42] Blood 4 Breath
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1.257 MB
22 Jul @ 7:07pm
29 Jul @ 12:57pm
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[B42] Blood 4 Breath

Description

🩸 Blood 4 Breath

Tired of hearing “multi-hit is too OP” vs. “single-hit is too punishing”?
This mod ends the fight and makes every swing feel earned.

Blood 4 Breath is a endurance-based combat rebalance that gives both sides what they want.

🔪 Multi-hit swings? Still possible, but only when you have enough endurance.
🧟 Single-hit realism? Kicks in when you’re tired, overwhelmed, and out of breath.


⚙️ How It Works

✅ Multi-hit only works above 50% endurance
🔋 Below 50%? You can only hit one zombie at a time
💀 Each multi-hit swing drains 1.5% endurance
🗣️ Custom fatigue voice lines (like "One at a time... control your breath...")
🛠️ Works with all melee weapons like bats, axes, pipes, and even bare hands.
⚙️ Fully customizable through sandbox settings


🎯 Why It Matters

💬 Spam gets punished
💪 Skill gets rewarded
💣 Combat becomes tense, fair, and dynamic just how survival should be


🩸 Kill fast... but pay for it.
⚰️ Blood 4 Breath can safely be added or removed mid-save
(In sandbox options multi-hit must be disabled for the mod to work as intended)





Workshop ID: 3532207785
Mod ID: B4B
43 Comments
Neighz  [author] 3 Aug @ 11:04pm 
@unamed It's B42 only (Build 42). I hear that usually happens when people use the wrong version of the game:deadrat: Check it. If not, try re-sub:spiffo:
unamed 3 Aug @ 10:26pm 
when i try and download the mod it doesn't appear in my mod list on pz but says its downloaded on steam.
P. Diddy (Prime) /// ranger 31 Jul @ 7:40am 
crazy good mod man, this deserves to be in the top 10
coconutmay 31 Jul @ 6:57am 
Okay, so I'm not going crazy!

Also just had my first encounter with a large horde and WOW does this mod shine in that situation. The staggering zombies actually end up holding a few others back so you still only have to deal with like 4 in "danger close" even against groups of 15~.

Very impressive work. Took a little getting used to but then I realized it's more about "surviving encounters with hordes" than it is "killing all the things." The zombie kills are just a side effect of the surviving
Neighz  [author] 30 Jul @ 12:03pm 
@coconutmay, Yeah... that’s exactly how the mod works, only when you’re fighting multiple zombies though. When you fight just one, it’s all vanilla. So... when you fight more than one zombie, the stagger animation makes them take a couple of steps back to show you hit them. I’ve tried making them fully fall over, but that animation is controlled by the game’s internal Java code and depends on factors Lua can’t control, like hit strength and timing :deadrat:.

So, to keep the mod consistent and give multi-hit feedback, stagger back is the only reliable animation I could use. It’s the best I could do, man... Also, I believe it’s still better than vanilla, because you said it slows down combat. Yeah, it would be nice if some of them fell over so you would deal with less zombies... but at least with my method, we can fight many zombies without enabling multi-hit in sandbox options
coconutmay 30 Jul @ 8:12am 
Not sure if I'm misinterpreting something, but with the mod installed zombies seem to be knocked out of reach, which doesn't happen normally. With long weapons it's not too bad, but with short ones it noticeably slows down combat.

Basically: Smack zombie. Zombie enters "stumble backward" animation. Instead of completing the "fall after shoved" animation, zombie takes 2 steps back and cancels the rest of the animation. Zombie then advances toward target again.

(Dunno if that helps)
✟ImSsorroW 30 Jul @ 4:56am 
For those who also use BonzBetterCombat, load this mod before BBC, with another sequence you will encounter an eternal loading
✟ImSsorroW 30 Jul @ 3:59am 
@Neighz Thanks for the answer and such a wonderful mod!:steamthumbsup:
Nathan 29 Jul @ 10:11pm 
sick ass mod bro thank you
Neighz  [author] 29 Jul @ 12:59pm 
@✟ImSsorroW, Bro... I fixed it, but wow! I can’t believe how OP it is when you have the longsword at level 10. I was using the katana and killing everything so, so fast... So, to balance that, I added a sandbox option where you can tweak the damage spread. The mod default is 50% (0.5), you hit the main zombie and the zombies behind will get 50% of that damage. If you want it like the original vanilla multi-hit, set it to 1.0. Remember, my mod is a mimic of the vanilla multi-hit. I never actually used the real multi-hit :deadrat: I’m literally making my own XD. Before, I was just pushing them, yes, but now it actually impacts their HP. Enjoy the update!

Also, if people want it like before, in the sandbox option set the multi-hit damage scale to 0.0 (this will only push the rest of the zombies)