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Also just had my first encounter with a large horde and WOW does this mod shine in that situation. The staggering zombies actually end up holding a few others back so you still only have to deal with like 4 in "danger close" even against groups of 15~.
Very impressive work. Took a little getting used to but then I realized it's more about "surviving encounters with hordes" than it is "killing all the things." The zombie kills are just a side effect of the surviving
So, to keep the mod consistent and give multi-hit feedback, stagger back is the only reliable animation I could use. It’s the best I could do, man... Also, I believe it’s still better than vanilla, because you said it slows down combat. Yeah, it would be nice if some of them fell over so you would deal with less zombies... but at least with my method, we can fight many zombies without enabling multi-hit in sandbox options
Basically: Smack zombie. Zombie enters "stumble backward" animation. Instead of completing the "fall after shoved" animation, zombie takes 2 steps back and cancels the rest of the animation. Zombie then advances toward target again.
(Dunno if that helps)
Also, if people want it like before, in the sandbox option set the multi-hit damage scale to 0.0 (this will only push the rest of the zombies)