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Also just had my first encounter with a large horde and WOW does this mod shine in that situation. The staggering zombies actually end up holding a few others back so you still only have to deal with like 4 in "danger close" even against groups of 15~.
Very impressive work. Took a little getting used to but then I realized it's more about "surviving encounters with hordes" than it is "killing all the things." The zombie kills are just a side effect of the surviving
So, to keep the mod consistent and give multi-hit feedback, stagger back is the only reliable animation I could use. It’s the best I could do, man... Also, I believe it’s still better than vanilla, because you said it slows down combat. Yeah, it would be nice if some of them fell over so you would deal with less zombies... but at least with my method, we can fight many zombies without enabling multi-hit in sandbox options
Basically: Smack zombie. Zombie enters "stumble backward" animation. Instead of completing the "fall after shoved" animation, zombie takes 2 steps back and cancels the rest of the animation. Zombie then advances toward target again.
(Dunno if that helps)
Also, if people want it like before, in the sandbox option set the multi-hit damage scale to 0.0 (this will only push the rest of the zombies)
Also, just so you know: the game's real multi-hit can only be turned on in the Sandbox settings and needs a game restart. So my mod only simulates it. If I removed the pushback completely, multi-hit wouldn’t work.
For example.
At level 1 no multhihits,
at level 3, two multihits
at level 7, three
and so on.
But you need atheltics and strenght and so on.
@Loccatpowersdog, Lmao, seems like you still haven’t tried the mod. I suggest you try it, don’t worry, it’s safe to add and remove mid-game.
Mmm, and to answer everything you said: my mod is hit-based. If you hit two or more zombies, it activates (works with any melee weapon, even bare hands) but again, just try it and you’ll see.
Thanks @Neighz.
@dziewucha, I’m gonna be honest here, I did use chat gpt to help sort things out and fix the grammar in my original text, just to make it look more organized and more aesthetic, I thought it turned out just fine...
@RedChili, Thx man
@ezeepeezee, good question I haven’t tried that. I’m not using multi-hit in the sandbox settings, but I believe it should be the same? Think about it... When you fight just one zombie and multi-hit is enabled, it won’t really do anything because it’s only one zombie xd. And if you fight many, then the endurance from my mod will balance how many you can kill before getting out of breath. So, I believe it doesn’t really matter if it’s enabled or disabled
Overall, to me, it feels about the same as vanilla. The only real difference is that when you're fighting more than one zombie, it uses multi-hit... But since I added the endurance drain, it only lasts a bit and is balanced. So it's kinda like fighting each zombie one by one anyway.
In short, it's just a little boost for combat to speed things up. I really like how it turned out
@Captain_Goose200k, @Michaston, Thx guys!
I just tested the mod, I think the 2.5% per multi hit is a bit over tuned. I changed it to 0.5% for another quick run and it felt better, at least for my pop settings and sprinter amount.
I'll probably keep playing with that number though, thanks for another cool sandbox setting to play around with.
One zombie = single hit. No extra endurance lost.
More than two zombies + over 50% endurance = multi hit.
So, no need to switch anything. Just keep your endurance above 50%, and it will be multi hit.