Bellwright

Bellwright

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Immersive Quality of Life ModPack 1
   
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Tags: Gameplay
File Size
Posted
Updated
17.043 MB
23 Jul @ 6:11am
28 Jul @ 9:12am
5 Change Notes ( view )

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Immersive Quality of Life ModPack 1

In 1 collection by cosmoplayer
Bellwright: Quality of Life, Total War
13 items
Description
All-in-One Storage/Inventory Solution for Buildings and Equipment

A complete solution in a single mod that implements all inventory changes, both for clothing and for all buildings with inventories.

Preface: even in my house, in real life I have lot of space, or at least I always find a spot to stuff something. Where possible, inventories have increased capacity and you won't have to worry anymore

Equipment
  • Bag: 200,000 capacity, 1.000.000 stacking
  • Backpack: 500,000 capacity, 1.000.000 stacking
  • Food Bag: 100,000 capacity, 1.000.000 stacking, no food spoilage.
  • Quiver: 12 Slots

Buildings for People
  • tavern: 10 persons
  • inn: 16 persons
  • tent: 1.000.000, 4 persons
  • house: 1.000.000, 8 persons
  • big house: 1.000.000, 16 persons

Main Storages
  • warehouse: 5.000.000, 50% slow spoilage
  • barn: 2.500.000, 50% slow spoilage
  • food cellar: 1.000.0000, no spoilage
  • stock pile: 1.000.000
  • shared chest: 1.000.000

The Others
  • fishing camp: 1.000.000
  • foraging camp: 1.000.000
  • foraging lodge: 1.000.000
  • logging camp: 1.000.000
  • mining camp: 1.000.000
  • foraging hut: 1.000.000
  • lumberjack: 1.000.000
  • lumberjack spot: 1.000.000
  • lumbermill: 1.000.000
  • tanners hut: 1.000.000
  • weaver hut: 1.000.000
  • weaver loom: 1.000.000
  • library: 1.000.000
  • toolmaker: 1.000.000
  • pitsaw: 1.000.000
  • advanced pitsaw: 1.000.000
  • research desk: 1.000.000
  • advanced research desk: 1.000.000
  • research workshop: 1.000.000
  • advanced workbench: 1.000.000
  • simple workbench: 1.000.000
  • thresher: 1.000.000
  • trapper station: 1.000.000
  • workshop: 1.000.000
  • hunters camp: 1.000.000
  • hunters lodge: 1.000.000
  • mining hut: 1.000.000
  • pit: 1.000.000
  • craftsmans nook: 1.000.000
  • mixing bucket: 1.000.000
  • mud collector: 1.000.000
  • water collector: 200
  • well: 1000
  • birds coop: 1.000.000
  • arrows rack: 1.000.000
  • weapon rack: 1.000.000




If you like it, remember to click the "Thumb Up" button. Don't be short-handed.


13 Comments
Wasd 1 hour ago 
You choose either QoL pack 1,2 or 3 right?
Otherwise it´ll be conflicts?
cosmoplayer  [author] 6 hours ago 
@Nonnino
not yet, but for more customization you can use void kittens mods on top of this, it will appear as conflict, but it doesn't hurt on this mod. last in load order win. no script involved here.
Nonnino 14 hours ago 
There is any way we can adjust the capacites? :lunar2019piginablanket:
cosmoplayer  [author] 31 Jul @ 6:47am 
@ Murder; The Medic
well they are in game files folders, not in game, like shheps, goats horses, bears and lot of interesting things. but the quivers is easy to use for modders to upgrade capacity.
Murder; The Medic 31 Jul @ 6:37am 
What do you mean by 3 additional quivers?
Murder; The Medic 31 Jul @ 6:35am 
Wait what? Bellwright allows for bigger quivers??!!
cosmoplayer  [author] 31 Jul @ 2:10am 
@Murder; The Medic
The game already comes with three additional quivers, and in another mod of mine, Immersive Karvenia, I plan to do exactly what you said for both the quivers and the arrows. In that mod, I'm using vanadium to upgrade weapons and armor to legendary. I was planning to do the same for the quivers: 60, 90, and 120 for the steel, vanadium, and legendary arrow upgrades.
Tweve 29 Jul @ 3:00pm 
oh man, what a relief to play after adding your mod! I mean vanilla is good, but the inventory was real pain since I started to play. Thank you very much for this one, you've done a great job :)
Murder; The Medic 29 Jul @ 8:59am 
I love that you take the time to make these and appreciate the heck out of you. Regarding player storage, Valheim modders came up with a pretty elegant solution first by just implementing backpacks, then packs we could upgrade with resources. What made it feel good and like it should have been in the base game was HOW you would upgrade your backpack. Basically as you move on to different biomes (VIllages) You get new resources (Villagers) that allow for upgrading both the quiver and backpacks.

Quivers get bigger as you progress into new biomes finding new materials, same for the backpacks. I remember how happy I was in Valheim when I finally hunted some Lox for their pelt, and crafted a Lox-Hide quiver that held more arrows :)

Just like the backpacks in Bell, how we get a laborer to research a bigger backpack, maybe more could be added here? Or bigger food slot bags needing high value resources like tinplate.
J 24 Jul @ 7:59am 
nem todo heroi usa capa