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Otherwise it´ll be conflicts?
not yet, but for more customization you can use void kittens mods on top of this, it will appear as conflict, but it doesn't hurt on this mod. last in load order win. no script involved here.
well they are in game files folders, not in game, like shheps, goats horses, bears and lot of interesting things. but the quivers is easy to use for modders to upgrade capacity.
The game already comes with three additional quivers, and in another mod of mine, Immersive Karvenia, I plan to do exactly what you said for both the quivers and the arrows. In that mod, I'm using vanadium to upgrade weapons and armor to legendary. I was planning to do the same for the quivers: 60, 90, and 120 for the steel, vanadium, and legendary arrow upgrades.
Quivers get bigger as you progress into new biomes finding new materials, same for the backpacks. I remember how happy I was in Valheim when I finally hunted some Lox for their pelt, and crafted a Lox-Hide quiver that held more arrows :)
Just like the backpacks in Bell, how we get a laborer to research a bigger backpack, maybe more could be added here? Or bigger food slot bags needing high value resources like tinplate.