Bellwright

Bellwright

Immersive Quality of Life ModPack 1
15 Comments
cosmoplayer  [author] 2 hours ago 
@Wasd
I mean, if you don't like any of this mod's settings, you can override them with other Void Kitten mods, such as Infinity Bag, which makes the bag's capacity infinite instead of just 200,000 slots, by placing it in the load order after this mod.
The mod manager will flag it as a conflict because it overwrites this file, but that's actually intentional.
Nonnino 3 hours ago 
@cosmoplayer Thank for you reply
Wasd 5 hours ago 
You choose either QoL pack 1,2 or 3 right?
Otherwise it´ll be conflicts?
cosmoplayer  [author] 11 hours ago 
@Nonnino
not yet, but for more customization you can use void kittens mods on top of this, it will appear as conflict, but it doesn't hurt on this mod. last in load order win. no script involved here.
Nonnino 18 hours ago 
There is any way we can adjust the capacites? :lunar2019piginablanket:
cosmoplayer  [author] 31 Jul @ 6:47am 
@ Murder; The Medic
well they are in game files folders, not in game, like shheps, goats horses, bears and lot of interesting things. but the quivers is easy to use for modders to upgrade capacity.
Murder; The Medic 31 Jul @ 6:37am 
What do you mean by 3 additional quivers?
Murder; The Medic 31 Jul @ 6:35am 
Wait what? Bellwright allows for bigger quivers??!!
cosmoplayer  [author] 31 Jul @ 2:10am 
@Murder; The Medic
The game already comes with three additional quivers, and in another mod of mine, Immersive Karvenia, I plan to do exactly what you said for both the quivers and the arrows. In that mod, I'm using vanadium to upgrade weapons and armor to legendary. I was planning to do the same for the quivers: 60, 90, and 120 for the steel, vanadium, and legendary arrow upgrades.
Tweve 29 Jul @ 3:00pm 
oh man, what a relief to play after adding your mod! I mean vanilla is good, but the inventory was real pain since I started to play. Thank you very much for this one, you've done a great job :)
Murder; The Medic 29 Jul @ 8:59am 
I love that you take the time to make these and appreciate the heck out of you. Regarding player storage, Valheim modders came up with a pretty elegant solution first by just implementing backpacks, then packs we could upgrade with resources. What made it feel good and like it should have been in the base game was HOW you would upgrade your backpack. Basically as you move on to different biomes (VIllages) You get new resources (Villagers) that allow for upgrading both the quiver and backpacks.

Quivers get bigger as you progress into new biomes finding new materials, same for the backpacks. I remember how happy I was in Valheim when I finally hunted some Lox for their pelt, and crafted a Lox-Hide quiver that held more arrows :)

Just like the backpacks in Bell, how we get a laborer to research a bigger backpack, maybe more could be added here? Or bigger food slot bags needing high value resources like tinplate.
J 24 Jul @ 7:59am 
nem todo heroi usa capa
Hoài Nhân 23 Jul @ 11:45pm 
Thank you for your response! I’m really looking forward to that. Personally, I still want to experience the game in the most pure and challenging way possible, and I use mods as a way to enhance and enrich that experience.
cosmoplayer  [author] 23 Jul @ 10:02pm 
@Hoài Nhân
I'm considering making a mod for purists, but that'll be later. I've played 935 hours now, and I remember doing the first few runs without mods. It was certainly intriguing and competitive, but it gets boring and frustrating after a while.
I really like your idea, though, like in Elder Scrolls Online, where you can buy upgrade slots, or in other games where you craft the upgrades.
for the quiver i think i'll do a fix on arrows, making them merge on high number instead of 30, instead of working on quiver, but i've to try. the crafting recipe of arrows still be 30
Hoài Nhân 23 Jul @ 7:26pm 
Personally, I feel that increasing the storage capacity to nearly unlimited takes away the challenge and the resource management experience. I just hope for an upgrade system where bags are crafted separately, with storage capacity that matches the materials invested — maybe 4x4 for a Tier 2 upgraded bag and 6x6 for a Tier 3 one.
As for the quiver, perhaps it could have 3 extra slots, depending on the crafting materials required.
Maybe it's just not my style — this is simply my personal opinion.
Either way, I can't deny the positive impact you've made on the community.
Wishing you a great day!