RimWorld

RimWorld

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Big and Small - Enable All Optional Content
   
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Mod, 1.6
Tags: 1.15, 1.14, 1.13, 1.12, 1.11, 1.10, 1.9, 1.8, 1.7
File Size
Posted
Updated
219.176 KB
23 Jul @ 11:10am
24 Jul @ 10:13am
2 Change Notes ( view )
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Big and Small - Enable All Optional Content

In 1 collection by RedMattis
Red's Workshop Mods
43 items
Description
This mod simply enables optional content like the giant weapons, large meals, shrink rays, and so without requiring the mods that would typically enable them.

The mod has no content itself, but will trigger activation of content elsewhere, some of which can only be enabled via this mod; such as the large meals.


Enabled Features

Entries marked with an Asterix (*) are included with any of my faction mods.

Giant weapons*
Unstable shrink/growth-ray turrets and weapons
Soul Shards (for increasing soul-power)


Gene Tools*




Meals


The base mod added Large variants of most vanilla meals to make feeding large pawns easier before I changed the code so pawns could simply grab multiple meals at the same time. They are slightly redundant now that pawns can grab several meals but they are a bit more efficient and a lot of people wanted them back.



Mod Discord
[discord.gg][ko-fi.com]
9 Comments
dragonkin877 24 Jul @ 1:25pm 
@RedMatties Ah I see. Thank your for taking the time to tell me. :steamhappy:
Monbland 24 Jul @ 8:18am 
Ok, if an error pops up I'll post the log here
RedMattis  [author] 24 Jul @ 8:13am 
I think Evolved Organ Redux patches limbs into the base humans; it used to at least. I somewhat doubt that it will do anything to the bodies of humanlikes from my mods.
Monbland 24 Jul @ 7:49am 
Hello! The gen-adding four arms works fine, I had errors with it a couple of times. Is there support for Evolved Organ Redux? (This mod also adds extra limbs, organs, etc.)
Smiley Face Killer 24 Jul @ 1:20am 
Thank you for the response
I'm just gonna gamble and go for it, thanks again for all your good mods
RedMattis  [author] 24 Jul @ 1:16am 
@Smiley Face Killer, @Avarice
It is not toggleable. The content is loaded via load-folders and not patches.

You could probably use something like Cherrypicker to disable specific thing if there is a 1.6 version of it.

Stuff like the giant weapons is enabled by pretty much any of my content mods. E.g. adding Big & Small Races will enable those.

@dragonkin877
It doesn't replace any mods, it simply loads in optional content that is disabled by default unless a mod request it.
dragonkin877 23 Jul @ 7:05pm 
could you please if able list mods this one replaces?
Avarice 23 Jul @ 4:46pm 
Are they toggleable? Like if I really don't want large meals, can I only have everything else or do I just have to suck it up and let it enable all those annoying meals?
(Obviously I found the comment by "Smiley Face Killer" hilarious because I was thinking the exact opposite while actually thinking the same thing XD)
Smiley Face Killer 23 Jul @ 11:41am 
Are they toggleable? Like if I only want large meals, can I only have large meals or do I just have to suck it up and let it enable whatever it's gonna enable?
(Obviously I want the large meals, really miss those)