Project Zomboid

Project Zomboid

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PhunSprinters
   
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File Size
Posted
Updated
4.032 MB
23 Jul @ 12:10pm
23 Jul @ 12:42pm
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PhunSprinters

Description
Vary sprinter spawn risk based on player location, moon phase, and light level with optional visual indicators via MoodleFramework.

IMPORTANT
This mod requires PhunZone and PhunLib. For an on-screen risk indicator, the MoodleFramework mod is strongly recommended (B41 version here, B42 version here).
This

Quick Start
Right-click in the world and choose PhunZones (Admin mode only). Select the region you'd like to configure (the Default region controls global values). Click "Edit Region" and scroll to the bottom
Sprinter Risk %: The base % risk of a player spawning sprinters in this area
Cap Sprinter Risk %: The maximum chance sprinters will spawn.


Other Settings:
  • Display Moodle: Requires MoodleFramework. Shows your current sprinter risk as an on-screen moodle.
  • Moodle only when at risk: Hides the moodle unless there’s a chance of sprinters.
  • Percentage Sprinters Volume: Adjusts how loud their screams are. Some scream audio is... lovingly cursed.
  • Darkness Level: Threshold for ambient light before sprinting is triggered.
  • Skeletons: Makes sprinters appear as skeletons — helpful for identification even if not sprinting.
  • Decorate: Adds themed outfits to sprinters (e.g., Santa hats at Christmas), depending on mods like Authentic Z and time of year.
  • Night Only: Sprinting only occurs between dusk and dawn, regardless of light level.
  • Moon Phase *: Adjust sprinter risk by moon phase. E.g., 50 halves the risk, 200 doubles it.
  • Hours Discount: Eases in new players. Reduces risk for early-game hours. (e.g., 24 hours = no discount after day one).
  • Min/Max Distance: Controls how close zeds must be to process sprint logic - tuned to target just off-screen.
  • Queue Size: How many zombies are processed per tick. A buffer to smooth lag spikes in dense areas.
  • Version Key: Resets all internal state when changed. You probably won’t need this - it’s a dev fallback.
  • Debug: Enables verbose console logging. Useful when running in debug mode.
[discord.gg]
Coded with love for the PhunZoid[discord.gg] community. GitHub repo and more info[github.com]

Workshop ID: 3532685233
Mod ID: phunsprinters
4 Comments
UburGeek  [author] 27 Jul @ 7:30am 
Thanks Apple, havent tested it so not sure. If anyone else tries, lemme know!
APPLEPIE 25 Jul @ 3:48pm 
such a cool mod. is it compatible with random zombies?
UburGeek  [author] 24 Jul @ 2:23pm 
Hey @Fabri, No. It only processes zeds within a band around the player. The dimensions of which can be configured in the settings. I also process via a queue to minimise performance impact
Fabri 24 Jul @ 12:22pm 
Does this mod check frequently even when there are no players in the region?