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PhunZones
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File Size
Posted
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854.178 KB
21 Dec, 2024 @ 12:15pm
10 Aug @ 10:27am
63 Change Notes ( view )

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PhunZones

Description
B41/B42 mod for customising game behaviours based on location

Features
  • Create and manage zones with unique properties
    • Title of area can be displayed to players when entering
    • Toggle PvP (unless PvP is disabled in your server ini)
    • Toggle zed spawning
    • Toggle safehouse creation
    • Toggle pickup and placement of objects in area
    • Toggle scrapping/dissassembling objects in area
    • Toggle fire spread (animation may briefly play).
    • Prevent players from entering zone
    • Toggle bandit spawning (for Bandits mod)
    • Toggle construction
    • Default zone can now be edited to set the global values (ideal for mods extending PhunZones functionality like PhunLewts)
    • and more!
  • Designed to be an extensive tool that can be used stand alone and/or by other mods (see Readme in repo for extending with other mods)
  • Friendly widget that helps players identify what area they are in (eg Louisville - Mall)
  • Comes pre-configured with loads of existng maps, along with tools to modify and/or create more
  • Designed for max performance
Mods that love PhunZones
[url]

See Github Repo[github.com] for info on customising or extending
[discord.gg]
Coded with love for our awesome PhunZoid[discord.gg] community. Repo and more info[github.com]

Workshop ID: 3388867450
Mod ID: phunzones
52 Comments
UburGeek  [author] 10 Aug @ 4:01pm 
Thanks for feedback Kapral, I will look to add a delete zone button. In the meantime, you could just delete from the lua/PhunZones.lua file (if you feel comfortable editing)
Kapral 10 Aug @ 1:38pm 
The mod is great, but there is not enough button to delete zones that are not needed, and over time, unnecessary zones on the server cannot be deleted.
UburGeek  [author] 10 Aug @ 10:30am 
Hey Naup, thanks for this report. I have just uploaded a fix that should hopefully address this.

Regarding your question about the files - custom modifications are stored in your lua/PhunZones.lua and lua/PhunLewt.lua files. If you are moving your configs between servers, simply uploading the files to your lua folder should be sufficient. However I would recommend that you shut down the game/server before you do this as those files are read when the server boots up
Naup 7 Aug @ 6:16am 
I encountered an issue that makes the feature unusable. After I "add zone" at any coordinate, as soon as I "Edit Region" and click "save", all newly added "zone" entries disappear.

This issue also occurs with the "PhunLewt" module, where the modified item drop rates get reverted as well.

I have not installed any other modules.

Additionally, when I migrate the "PhunZones.lua" or "PhunLewt.lua" files from the "lua" folder to a new server, how should I load the files themselves?
Ssaulabby 23 Jul @ 3:20pm 
yay, thanks UburGeek
UburGeek  [author] 23 Jul @ 12:34pm 
UburGeek  [author] 21 Jul @ 3:22am 
Hmmm. You are getting the error they quoted below when a zed wanders into a zed free zone? Can you get me your lua/PhunZones.lua file? It may be easier to send to me on discord if you're on there.
Ssaulabby 21 Jul @ 3:07am 
@uburGeek, i have the same problem with PW. I wonder why...
UburGeek  [author] 17 Jul @ 10:48pm 
@PW, I fixed that issue last week. Just checked again and cannot replicate. Shouldn't be an issue putting on to an existing server/save.
PW 17 Jul @ 7:25pm 
Hi! the mod still continues to index null would this be an issue by adding the mod onto a previously not wiped server?