Alien Swarm: Reactive Drop

Alien Swarm: Reactive Drop

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Skycrashers (RCI 2025)
   
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Contents: Campaign
Mapping Competitions: RCI2025
File Size
Posted
Updated
158.020 MB
23 Jul @ 12:27pm
10 Aug @ 9:28am
14 Change Notes ( view )

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Skycrashers (RCI 2025)

Description
There aren't any aliens this high up. This time, you're here for one man and his tower - bring them both down.

After a set of classified documents and the contents of several stolen SynTek PDAs were leaked to the public, it became known that Telic Corporation was responsible for the Swarm outbreak at Jacob's Rest by supplying Shaun Ming's unauthorized experiments.

That was the last straw the IAF needed to take action against Telic Corporation – one way or another, today every single Telic will enter early retirement.
~End of backstory


Balance changes:
This campaign will not have any aliens. You will face reskinned combine soldiers, so pick your loadouts wisely, as there are some changes.

Weapon bans:
-All sentries and freeze grenades are banned due to them being too stupidly broken against combine soldiers.

Weapon nerfs and buffs:
-Grenade Launcher and Marksman have been nerfed in order to make the campaign not a breeze. Grenade Launcher will deal reduced damage, and the Marksman's damage has been heavily reduced due to the ability to shoot through any wall in the campaign. (This can't be fixed without making every wall comically thick)
-Flamethrower was slightly buffed to make it not completely useless, making it deal ~10 damage instead of 1.


Other information:
-There are two secrets, one in each mission.
-Don't play on brutal unless you want to have a bad time.


Made for the third annual AS:RD mapping competition, RCI 2025.

Mapping - legomanas
Custom models - AstroCatNip
Designs and ideas - Crazymanbos

Scripts - jhheight and ModdedMarionette
Custom music - NΞT-RUINΞR (Music is still a WIP, not the final product)

Special thanks to everyone who helped test the map before it's release.
6 Comments
Swarc 31 Jul @ 3:53pm 
love the map, especialy Uiiia cat
legomanas  [author] 30 Jul @ 3:02am 
he teleports to the exit, sorry he does that sometimes
chaoS 29 Jul @ 10:12pm 
dropped cat in Skycrashers2 stalls the mission
Crazymanbos  [author] 26 Jul @ 11:42am 
Thanks for the feedback, Dmitriy!
legomanas  [author] 26 Jul @ 11:35am 
thanks for the feedback, let me clear up some things

i cant make the enemies spawn in from asw_spawners because then they would not have any guns. its an issue that cant be fixed so the only work around is by spawning all of them in at once.

i made the enemies have more health because if they had the default amount it would be way too easy with nearly all weapons killing them in less than a second and i didnt want that

theres too many light entities on the maps and if i add more then it will break entirely

im glad you enjoyed it though :steamhappy:
Dmitriy  [developer] 26 Jul @ 11:03am 
We had a short playtest of this campaign yesterday, here's a video recording if you're interested(twitch will delete it in 5-6 days):

https://www.twitch.tv/videos/2522339046?t=0h40m18s

Good job on introducing something new to the game! Here're some of the issues we found:
- Too dark, that it's hard to see the surroundings and enemies. Floor textures are close to black that even flashlight doesn't help much.
- Enemies are too bullet spongy
- Map is filled with enemies instead of spawning them in batches as the team progresses. At times this causes massive networking lag spike.
- The cat, when dropped, disappeared and teleported to exit, which was confusing

Nevertheless it was interesting to play it through!