Alien Swarm: Reactive Drop

Alien Swarm: Reactive Drop

Skycrashers (RCI 2025)
6 Comments
Swarc 31 Jul @ 3:53pm 
love the map, especialy Uiiia cat
legomanas  [author] 30 Jul @ 3:02am 
he teleports to the exit, sorry he does that sometimes
chaoS 29 Jul @ 10:12pm 
dropped cat in Skycrashers2 stalls the mission
Crazymanbos  [author] 26 Jul @ 11:42am 
Thanks for the feedback, Dmitriy!
legomanas  [author] 26 Jul @ 11:35am 
thanks for the feedback, let me clear up some things

i cant make the enemies spawn in from asw_spawners because then they would not have any guns. its an issue that cant be fixed so the only work around is by spawning all of them in at once.

i made the enemies have more health because if they had the default amount it would be way too easy with nearly all weapons killing them in less than a second and i didnt want that

theres too many light entities on the maps and if i add more then it will break entirely

im glad you enjoyed it though :steamhappy:
Dmitriy  [developer] 26 Jul @ 11:03am 
We had a short playtest of this campaign yesterday, here's a video recording if you're interested(twitch will delete it in 5-6 days):

https://www.twitch.tv/videos/2522339046?t=0h40m18s

Good job on introducing something new to the game! Here're some of the issues we found:
- Too dark, that it's hard to see the surroundings and enemies. Floor textures are close to black that even flashlight doesn't help much.
- Enemies are too bullet spongy
- Map is filled with enemies instead of spawning them in batches as the team progresses. At times this causes massive networking lag spike.
- The cat, when dropped, disappeared and teleported to exit, which was confusing

Nevertheless it was interesting to play it through!