Bellwright

Bellwright

33 ratings
The New FortIfications by Pacifist
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Tags: Buildings
File Size
Posted
Updated
367.137 MB
23 Jul @ 1:58pm
31 Jul @ 5:04am
6 Change Notes ( view )

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The New FortIfications by Pacifist

Description
!!!!!!!!!!!!!!!___Can be built only after the Guard Post is unlocked___!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

🏗️ Pacyfist’s Freeform Fortification Mod – No Snapping. Just Pure Creativity.
Ready to unleash your inner builder? This mod removes the limitations of snapping systems and gives you full manual control over your construction.

From rugged forts to floating platforms, now you decide how things fit together.

🔨 FEATURES:
🔓 No snapping system – place parts exactly where you want

🧱 Includes walls, platforms, stairs, towers, gates & more

🏰 Great for creative builds, immersion, and cinematic storytelling

🧩 Works well with other build-related mods

🛠️ Designed for freedom, not hand-holding

🎥 Video Preview: https://youtu.be/5Ro2CuJQR60
👷‍♂️ Mod by: Pacyfist
💬 Feedback welcome – leave a comment, rate the mod ★★★★★, and share your epic builds!

✨ Build smarter. Build weirder. Build YOUR way.
26 Comments
Radioactive239 31 Jul @ 1:38pm 
Can confirm. Solid work legend! Now just need to teach the AI to use them so i can keep my damn animals inside their damn enclosure lmao
Pacyfista  [author] 31 Jul @ 5:06am 
yeah you right!! Just updated it
Radioactive239 31 Jul @ 3:50am 
Apologies but it has nothing to do with AI pathing. You can literally walk right through the gate doors, like they don't even exist. The walls are fine, they're solid (both literally and figuratively lol), but not the gate doors.
Pacyfista  [author] 30 Jul @ 11:31pm 
AI navigation is a bit clunky right now — NPCs tend to get stuck on small objects. Co-devs have added a temporary workaround that lets NPCs "jump" over obstacles. For now, it's mostly decorative, but in the future, when the developers release an update, proper pathfinding should be fixed.
kristophermorris 30 Jul @ 5:32pm 
Same with the gate here. NPCs just walk through like it's open. Graphic when relocating it shows the gate doors open as opposed to closed, which is different than before.
Radioactive239 29 Jul @ 7:20pm 
Oh and i've also tried to relocate, dismantle/rebuild but still didn't work
Radioactive239 29 Jul @ 7:05pm 
I don't know what happened, but now i can just walk right through the gate. I've unsub'd and resub'd but didn't seem to fix the problem.
Colombian 29 Jul @ 8:06am 
After building 5 pallisades, I can't build more
Radioactive239 29 Jul @ 5:43am 
Thanx Pacyfista, awesome work. Loving it so far, but just my opinion on the gates .... shouldn't the locking latches be on the same side as the braces? so the enemy can't pull the gate apart lol. I took a couple screen shots if u need them to show you what i mean. Is it also possible to lock the gates? my homies were born in barns and dont close doors {smh} Another idea, r u able to have a toggle for snapping/no snapping? Just a thought :) Again, appreciate the work!
Pacyfista  [author] 28 Jul @ 8:08am 
@elayloth yes! AI navigation is a bit clunky right now — NPCs tend to get stuck on small objects. Co-devs have added a temporary workaround that lets NPCs "jump" over obstacles. For now, it's mostly decorative, but in the future, when the developers release an update, proper pathfinding should be fixed.