Total War: ATTILA

Total War: ATTILA

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Realistic Fatigued Overhaul for 1212
   
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Tags: mod, Battle
File Size
Posted
429.596 KB
24 Jul @ 7:38am
1 Change Note ( view )

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Realistic Fatigued Overhaul for 1212

Description
Summary:
🛠️ This mod fundamentally rewrites MK1212's fatigue system. The original armor-based stamina design was non-functional due to Attila's engine limitations. Now units have true weight-class stamina differentiation - 🏹 elite light units like Janissaries can dominate through mobility.

SUB-MOD NOTICE: This is exclusively for Medieval Kingdoms 1212 AD. Only requires MK1212 base mod.

Key Mechanics
  • 🚶 Running: Light units drain 0 stamina (Heavier armor incurs greater stamina drain)
  • ⚔️ Combat: All units have increased drain (balance adjustment)
  • 🏹 Shooting: Ranged weapons have differentiated stamina consumption
    (bows > firearms > crossbows) --------- (requires Realistic Ranged/Missile Mod)
  • 🐎 Charge: Consumption is high (balances for cavalry; stamina primarily drains on charge, minimal during maneuvers
  • 🛡️ Formed units gain extra stamina recovery when holding position

Recovery Rates
Base Value
Cavalry Bonus
🏃 Light Units
10
12 (+2)
⚖️ Medium Units
6
8 (+2)
⚔️ Heavy Units
2
4 (+2)
🐢 Super Heavy/Pavise
0
2 (+2)
• 🐴 Mounted Infantry: +1 bonus --------- (requires Realistic Infantry Mod)

Stamina Penalties
💪 Fresh (0-15%)
+10% Melee Defense || +3% Speed retained
✅ Active (15-50%)
-5% Melee Attack || +5% Melee Defense
😤 Winded (50-80%)
-5% Charge || -15% Melee Attack || -5% Reload || -5% Speed
😫 Tired (80-100%)
-10% Charge || -25% Melee Attack || -10% Reload || -10% Speed || -5 Morale
⚠️ Very Tired (100-160%)
-25% Charge || -35% Melee Attack || -25% Reload || -35% Speed || -20 Morale
💀 Exhausted (>160%)
-40% Charge || -50% Melee Attack || -40% Reload || -40% Speed||⛔ Control Loss

⚠️ CRITICAL WARNING: Very Tired units collapse rapidly without rest!

⚠️ TACTICAL REVOLUTION:
You MUST change your battle doctrine!
  • Maintain reserve forces - never commit all units at once
  • Stop sending heavy units on flanking maneuvers
  • Use light units for mobile operations
  • Well-managed stamina enables winning against superior forces
    Realistic Fatigued Overhaul for 1212


Campaign Adjustments
• 🏃♂️ Forced March entry: Very Tired → Winded
• 🏴☠️ Loot Army entry: Winded → Active

Planned Features
  • 🏹 Whistling Arrows: -1% stamina (30s cooldown)
  • 🔫 Firearms: -0.5% stamina (12s cooldown)
  • 🔥 Greek Fire/Carcasses: -5% stamina
  • ☠️ Poison Darts: -10% stamina
  • ⚖️ Mushkert/Pavise Unit use Super Heavy drain

Compatibility:

Not compatible with other mods that alter fatigue values.

PS:
• ⚙️ Part Integrated with Realism Series mods:
Realistic Missile: Supply wagon have Full stamina restore (capped by battle-entry fatigue)
Realistic Infantry: Includes recovery rates (penalties exclusive to this mod)

• ⚙️ Panel values (like -0%) are fully functional despite UI display limitations. All calculations work accurately.


Order↓:
Realistic Fatigued Overhaul for 1212(THIS mod)
Realistic Infantry Overhaul for 1212(not required)
Realistic Missile/Range for 1212(not required)
Realistic Cavalry Overhaul For 1212(not required)


Recommend:

Realistic Cavalry Overhaul For 1212
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3047562159

Realistic Missile/Range for 1212
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3065896492

Realistic Infantry Overhaul for 1212
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3148909626

Originally posted by Sun Tzu:
💡 "No great general fights exhausted troops"
4 Comments
咬怪物 4 Aug @ 5:56am 
我在防守时尤其是守城的时后
ai士气好像掉的有点快,导致难度变简单了不知道是不是我的错觉
Zeizei Pumpum 4 Aug @ 1:11am 
wow wow wow another master piece
Darius the macaroni 28 Jul @ 2:47pm 
alright ill try it out
EARL  [author] 24 Jul @ 7:44am 
Due to some reasons, this mod has been re-uploaded.