Shadowrun Returns

Shadowrun Returns

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ShadowMancer Episode 1 - The Screaming Fist v1.22
   
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8 Dec, 2014 @ 3:35pm
25 Jan, 2015 @ 1:33am
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ShadowMancer Episode 1 - The Screaming Fist v1.22

Description
THIS UGC IS NOW AVAILABLE FOR DRAGONFALL - DIRECTOR'S CUT WITH ALL OF THE SCENES FIXED, AND READY TO PLAY.CLICK HERE FOR THE LINK TO THE NEW STEAM WORKSHOP PAGE

THE SHADOWRUN RETURNS VERSION (the one you're looking at now) OF PROJECT: SHADOWMANCER IS NO LONGER SUPPORTED.**


Project: ShadowMancer is a fan adaptation of William Gibson's book, Neuromancer, into the Shadowrun Returns engine. This episode, "The Screaming Fist" covers the opening chapter of the Neuromancer story.

What started out as a simple exercise for me to get familiar with the SRR editor is taking a life of its own. This is my first ever UGC, so it is quite rough around the edges. There will be some erroneous typos, and weirdness, so please feel free to comment below or in the discussion threads with feedback! I pushed this version out because I am fairly happy with what I have at this point, and I want to gauge interest.

**Current Dependencies**

Shadowrun Returns - Seattle assets
Shadowrun Returns - Berlin assets (Details on how to import the assets are HERE)
More Stairs and Doors by Ferragus

Some of these maps are imported from the following UGCs (you MIGHT need these to play ShadowMancer):

Sprawl Sites by King Schiebi

Shadowrunner’s Apartment One.Eight by CRB82

If you want more informaiton about the progress of Project: ShadowMancer, check out the development blog here.[www.project-shadowmancer.tumblr.com]

I am not affiliated in any way to William Gibson, or his work of Neuromancer. This is a fan project, and I do not own any copyright on Neromancer.
Popular Discussions View All (5)
0
12 Mar, 2015 @ 5:02am
PINNED: Project: ShadowMancer is now available in Dragonfall - Director's Cut
Boateye
59 Comments
Zoltarr73 17 Nov, 2020 @ 9:29am 
cool
Zane Grey 13 Mar, 2017 @ 12:21pm 
Very well written and engaging, with only minor flaws.

If you talk to the Japanese lady in the weapons shop and try to be polite by only telling her, "I don't like knives," then she points you toward the shuriken. Continuing with this dialog option results in not receiving the Cobra as intended, and a map restart is required.

There's a lot of running around from map to map. In between scenes really need to be warp locations located on the same map. These maps are small, so the loading screens are short in this case.

Trying to open the door to the CHEAP HOTEL causes the guy to run around a strange pathway. Consider invisible block movement props to force the more intuitive path.

I'll be sure to check out the Director's Cut version before I continue further.
looks like garzeys wing 28 Dec, 2015 @ 3:44pm 
isnt working for me takes me back to the title right away
wiidad 21 May, 2015 @ 5:17pm 
I love the original neuromaner it is why shadowrun was such a bog hit with me when it first came out. will you be recreating the entire game in mod format or only the early chapters?
Boateye  [author] 12 Mar, 2015 @ 4:55am 
Hey everyone!

I have finally finished porting Project: ShadowMancer into Shadowrun: Dragonfall - Director's Cut! In that version, I have fixed the scene that has been broken in this version since the beginnning.

You can subscribe/download the Shadowrun: Dragonfall - Director's Cut version of Project: ShadowMancer at THIS LINK
Implied Facepalm Deadmeat 26 Feb, 2015 @ 9:35pm 
Oh man i've just begun rereading Neuromancer, can't wait to give this a try.
Boateye  [author] 1 Feb, 2015 @ 8:28pm 
@[WTG]Devious:

Thanks for the feedback!

The confusion that you're experienceing comes from teh fact that there is an arcade/office leg of the chase in Shadowmancer. However, upon uploading it, it broke and I think I'm going to have to recreate it from scratch again. Once i do get it fixed/recreated, that scene will be in there, don't fret.
[WTG]Devious 1 Feb, 2015 @ 6:53pm 
Just played episode 1 and I love what you're doing. It comes off as more of an interactive novel.

I will say that I remember the scene after being chased into the arcade and jumping from the window as being very intense in the book (Thinking about attacking and then making the decision to flee instead). A lot of that was lost and I'd love ot see that put in somehow. Currently, it's kind of confusing. You are told to go to an arcade and then it talks about surviving the fall.

I was also hoping that Molly would be more attractive, especially knowing what comes later.
Boateye  [author] 26 Jan, 2015 @ 12:33am 
@ZEE Captain

I posted a possible fix that i discovered in THIS THREAD HERE. Try it out, and post a reply there on if ity was succesful.
Dr. LuBitch <ZEE> 20 Jan, 2015 @ 2:16pm 
I downloaded it but i cannot play it - why?