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Hopefully others will find it useful as well!
Now if you force a pawn from another faction to wear something, if whatever you're putting on them replaces something they're wearing, their apparel gets placed in their inventory.
But I also made it so whatever the target pawn was wearing when they loaded onto the map is tracked. So if you make them wear a parka and later decide to make them wear something else like a duster, your parka is dropped instead of being added to their inventory.
Side-tangent: Why are all traders even from factions? I'd love some neutrals who oppose the violence of the world, like a mechanitor caravan or "Unkown Tribal Colony" migrating. Might be a mod idea for someone. Odyssey turns even the orbital guys into a faction and then you can't even gift them anything once they are hostile!