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Hopefully others will find it useful as well!
Now if you force a pawn from another faction to wear something, if whatever you're putting on them replaces something they're wearing, their apparel gets placed in their inventory.
But I also made it so whatever the target pawn was wearing when they loaded onto the map is tracked. So if you make them wear a parka and later decide to make them wear something else like a duster, your parka is dropped instead of being added to their inventory.
Side-tangent: Why are all traders even from factions? I'd love some neutrals who oppose the violence of the world, like a mechanitor caravan or "Unkown Tribal Colony" migrating. Might be a mod idea for someone. Odyssey turns even the orbital guys into a faction and then you can't even gift them anything once they are hostile!
Around 1.4 goodwill for people leaving as healthy guests also got removed. Its currently unclear if its intentional (likely) or a bug. People figured out just before the updates you can turn your dining room into a walk-in air fryer forcing a trade caravan to drop their entire cargo, weapons and held out items like food and then also give goodwill for leaving after surviving as guests.
Example video: https://www.youtube.com/watch?v=24nT1pZBN2A