Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This ties in with the word of mouth concept. But this should take into consideration Faction relations. Allies/ Trade Partners should not sell you out but common enemies should, and should later even combine forces.
Scouting Parties would be an interesting Raid Type as well. A small Number of Troops drop close to your base and run for the hills .. hopefully you catch them all.
on the other hand I find the concept of increasingly huge raids one of the points that break my immersion / and suspension of disbeliev in the simulation. Where do they come from ? Do the pirates have a cloning tank or does their whole planetary population congregate at your colony out of spite ? Why do they not give up ? Risk/Reward is clearly not in their favor.
I'll think on how to do it if/when I'll take at the code next time
None the less I'm glad to see this mod getting revived and cleaned up to modern tack, cheers Matthew05, solid job.