RimWorld

RimWorld

Rebecca Realistic (Continued)
7 Comments
DanT2127 30 Jul @ 11:26am 
trandy lol
q308744928 26 Jul @ 1:08pm 
trandy is back:steamthumbsup::steamhappy:
The Lost Cake 26 Jul @ 10:45am 
Thank you for allowing me to discover this interesting difficulty setting and incredible art of trans randy
SpaceDorf 26 Jul @ 10:15am 
'success' for a raid would be survivors returning and reporting on the current state of the colony.

This ties in with the word of mouth concept. But this should take into consideration Faction relations. Allies/ Trade Partners should not sell you out but common enemies should, and should later even combine forces.

Scouting Parties would be an interesting Raid Type as well. A small Number of Troops drop close to your base and run for the hills .. hopefully you catch them all.



on the other hand I find the concept of increasingly huge raids one of the points that break my immersion / and suspension of disbeliev in the simulation. Where do they come from ? Do the pirates have a cloning tank or does their whole planetary population congregate at your colony out of spite ? Why do they not give up ? Risk/Reward is clearly not in their favor.
[RTB] Sarianos 26 Jul @ 9:08am 
I figured a raid 'success' check would probably be a stretch, its probably possible utilizing a modification of the checks used to trigger ransom events but honestly I was just randomly curious if it was possible for a 'word-of-mouth' type of system to work given the realism focus of the mod, cool to hear you'd even vaguely consider it, I was actually surprised to find that just yesterday someone else actually had the same idea on the ordinal mod page.
Matthew05  [author] 26 Jul @ 8:54am 
Right now I have no idea, I'm just glad it was easy to update to work on 1.6 :). Theoretically, the first part should be doable (changing Considered Wealth on events), but I don't know if it's possible to check if a raid was "successful".

I'll think on how to do it if/when I'll take at the code next time
[RTB] Sarianos 26 Jul @ 6:46am 
Probably not within the original scope of this mod or your own scope as it's new custodian but the "Considered Wealth" system makes me wonder if it's possible for wealth and therefor threat to only be updated by/after events with NPC interactions such as visitors, trade caravans and 'successful' raids or ones with fleeing survivors.

None the less I'm glad to see this mod getting revived and cleaned up to modern tack, cheers Matthew05, solid job.