RimWorld

RimWorld

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VFE Pirates - Hardworking Warcaskets
   
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Mod, 1.6
File Size
Posted
650.693 KB
26 Jul @ 9:44am
1 Change Note ( view )

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VFE Pirates - Hardworking Warcaskets

Description
Allows warcaskets to work again, but with reduced work speed. This mod can be configured through VEF Toggable Patches and the work speed reduction can be disabled.



Do you think you are the high stellarch or something? Just because you are inside that tin can does not excuse you from your chores!
But I singlehandedly fought off those wasters yesterday that were trying to steal the muffalos! And this suit is so heavy and tiresome to move around in..
Everyone does their part for the colony Brutus. Old Arthur over there only has peglegs and one arm and is still working the fields. Now grab that broom and start cleaning the shed or you can forget about dinner!
...yes ma'am.



Mod features
All disabled worktypes for warcaskets are enabled again. The following can be toggled:

Option
Default
Effect
Comment
Reduce workspeed
Enabled
Global workspeed decreased by -50%.
It's difficult doing work with such a bulky suit after all. They are trying their best..
Increase carry capacity
Enabled
Increases carry and carvan capacity by 15kg.
Heavy powered suits should help you lift more.
Improve physical labor at the cost of precision
Disabled
  • +120% mining speed
  • +50% deep drilling speed
  • -30% mining yield
  • +90% construction speed
  • -25% construction and repair success chance
  • +80% planting speed
  • -30% harvest yield
  • -50% hunting stealth
Heavy physical labor should be easy in a powered suit. But doing the work is clunky. This will increase some labor speeds, but with drawbacks.
Note that by default the workspeed reduction is still applied, so the final values won't make them as fast as these numbers imply.
Now you can use your warcaskets to quickly grind down some rocks, if you're willing to accept the lower yield.



FAQ
What's the difference between this mod and the existing ones?
Like Warcaskets can work! it removes all disabled worktypes, but I find simply enabling all worktypes again without downsides too far from the original intent. I also wanted to add thematic changes like increased physical labor and carry capacity for which these suits should be able to use their increased power. They are able to equip extra heavy weapons after all. Workercaskets reduces the global workspeed but adds additional warcaskets that I didn't want. This mod aims to be a simpler version that offers a few options to modify it to your liking.

Why is the mod called hardworking when they work so slow? Can't they work faster?
Be patient. They are trying their best and giving it their everything. You just got back half a pawn over what you normally would have had. That's a pretty good deal!
Instead of letting them do essential tasks give them low priority work like hauling, cleaning and beating up persuading prisoners. If you don't like the workspeed reduction you can disable it through the toggable patches in the Vanilla Expanded Framework settings.

Compatibility?
The base warcasket definitions are patched so it should work with any mod that inherits from them.
13 Comments
Aarmik 11 hours ago 
Actually, it's FSF Complex jobs that is causing the issue. I hope the jobs added by it are still covered.
Aarmik 12 hours ago 
Is it possible to make this compatible with FrozenSnowFox Tweaks? It patches warcasket jobs just like this mod and whichever you put ahead of the other you get a red error from the lower on the load order one.

FSF's tweaks add a lot of stuff, but I like the modifiers added by this mod.
FluffyTowels 28 Jul @ 10:54pm 
Respect for doing something I was too lazy to do
dmp☆  [author] 28 Jul @ 8:01am 
@LioTheManlyBadAssHero It's possible but I don't see the purpose as hauling is not affected by workspeed so it would render the changes of this mod mostly pointless. If you like how that mod does it just use that one. I believe the balance of this mod with the workspeed reduction is still fine, but let me know what your concerns are if you have any. I tested it out and Warcaskets can Haul will throw a red error if used after this one, although it will still work. However, I might add the changes from "Warcasket Jobs" to this one as an option, as it seems abandoned.

I will probably upload more mods if I feel like other people might find them useful. If only to write down the colonist conversations and get the voices out of my head.

@Reprogrammed Automaton Unfortunately not as toggleable patches only allows an on/off switch.

@PiekłoNurek Does not affect them if they use a different trait.
PiekłoNurek 28 Jul @ 5:06am 
does it mess with the mechanitor warcasket, from alpha mechs? (its a different perk, and it allows the pawn to continue doing things essential to beinga mechanitor)
Reprogrammed Automaton 27 Jul @ 8:31pm 
Could the work speed decrease be made adjustable?
LioTheManlyBadAssHero 26 Jul @ 3:41pm 
Also just a tiny question, in the future, are there any more mods u plan on making?
LioTheManlyBadAssHero 26 Jul @ 3:40pm 
@dmp☆ ok ok, does/can a Version of "Warcaskets can Haul!" be integrated into this mod for warcasket balancing and such?
MetaVandetta23 26 Jul @ 2:59pm 
I feel like this gives good compromise on making warcasket not totallly useless without downplaying thier downside. Good work!
dmp☆  [author] 26 Jul @ 2:03pm 
@LioTheManlyBadAssHero Looking at the code of Warcaskets can Haul it should work fine if you load that mod after this one.

@far out @Coalglow Appreciated :)