Halo: The Master Chief Collection

Halo: The Master Chief Collection

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Yanrensheng CE
   
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Engine: Halo1
Game Content: Campaign
File Size
Posted
2.183 GB
26 Jul @ 10:46pm
1 Change Note ( view )

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Yanrensheng CE

Description
Halo CE campaign overhaul mod with precise focus on a fast and smooth gameplay flow.

Also includes a bugfix for a certain MCC Vanilla CE visual bug.
Spoilered for those who prefer to not know about said visual bug.
Fog is now synced to move the right amount with changes to the player's look direction.

Yanrensheng CE is a simple and efficient aggregation of gameplay changes which reform CE's gameplay away from Vanilla CE's slower-paced arena management action and into faster-paced smooth intensity where intent and execution bring results at a more satisfyingly rapid pace. Enemies die faster, players die slower, players and NPCs have various rate of fire and accuracy buffs, power weapons are a bit more common, and more modest changes to tie it all together. Things like damage types & combat ranges are now less important, while design emphasis is all in on providing a vastly more refined & smoother combat flow with the intent of maximizing the quality of CE's combat feel within the general shape of the CE campaign foundation.

This mod is based on Yanrensheng CE v1.1, which is a July 2nd 2022 build of the mod.
The mod was on Nexus for about a year or two before it got removed by the mod author.
I had downloaded the mod back in 2022 and still had the map files on my PC, so I asked and received permission from yanrensheng to give the mod new life on Steam Workshop.
The gameplay screenshots are the only things I managed to recover from this mod's old Nexus page with the Wayback Machine, so I put them onto this mod page for the sake of history.
Yanrensheng CE had no logo image so I made one for this mod page, as the mod deserves it.

There's also an alternate Hardcore version of this mod which I put together for those who want to experience Yanrensheng CE with the same core design but with a 4x Enemy Damage buff, which provides a surprisingly reasonable alternate experience that can make parts of the game more engaging, though the original's balancing works better throughout most of the game.

For most first time players and for the best experience in most levels though,
I recommend playing this non-Hardcore version of the mod on Legendary.

Bugfixes (by glowaru):
- Fog bugfix, mentioned in more detail near the top of the description.
This bug is in MCC Vanilla CE, and in many campaign mods if not addressed.
- The four instances of bugged chapter titles in the game have been fixed, since modded maps by default have three instances of multi-part chapter title parts on top of each other in all three occasions that it happens in the game, and one instance of an apostrophe showing up as a filled square error symbol.
MCC Vanilla CE does not have bugged chapter titles, but many campaign mods do if not addressed.
These bugfixes can be found in the Legendary Consolidation mod's Nexus page for the use of other modders.[www.nexusmods.com]

Notable Changes (by yanrensheng):
- Damage Resistance is increased for Players and decreased for Enemies.
- Players & NPCs have Rate of Fire and/or Accuracy buffs nearly across the board.
- Killing certain enemies provides some new gameplay rewards.
- Weapon and vehicle sandbox additions and changes. Some examples below.
- Shotgun, Sniper Rifle & Rocket Launcher have increased Max Ammo Counts.
- Power weapons have more Ammo Items placed in levels.
- Some Flood Combat Forms carry Flamethrowers.
- Some Marines carry Rocket Launchers.
- Fuel Rod Grunts have the CE Multiplayer Fuel Rod Cannon which is Player usable.
- Rocket Warthog from CE Multiplayer has been added to certain levels.
- Vehicle Splatter Damage has been nerfed to not be instakill.
- Spirit Dropship Turrets can be destroyed via a reasonable amount of damage.
- Banshees and Wraiths have Energy Shields.
- Stealth Elites have Energy Shields.
- The Flood are vastly weaker against Player Melee and Sniper Rifle damage.
- Friendly Fire Damage between Players & Marines is mostly removed.
- Marines throw Grenades more often.
- Marines with Covenant Weapons throw Plasma Grenades.
- Keyes is practically invincible in the Truth and Reconciliation mission.

yanrensheng Mod Creator; Design, Implementation, Gameplay Screenshots
glowaru Mod Archivist; Bugfix Tweaks, Logo Image, Mission Images

8 Comments
snkr 14 minutes ago 
Had a enjoyable time playing this, would be cool if there was more to spice up the campaign though.
Grand Vizier Rafael III 30 Jul @ 8:18am 
People should be allowed to go crazy; modding is all about letting folks do whatever they want with their games. It's just that when it comes to MCC mods, especially campaign mods, it's hard to find someone who DOESN'T go crazy.

I just want more variety, and more stuff that's toned down. Vision with restraint, like you said. Bungie's Halos aren't perfect, but there are some things that shouldn't be touched.
glowaru  [author] 28 Jul @ 11:20pm 
@Grand Vizier Rafael III
I agree, I'd like to see more Halo overhaul mods which have a vision for improving the game, but the vision has restraint, which is a good way to increase the likelihood of the improvements making sense and working out in practice.
Grand Vizier Rafael III 28 Jul @ 2:14pm 
That's fair! I just figured I'd ask. There aren't really any CE mods that add the cut weapons without throwing a bunch of unnecessary bullshit on top, that turns the game into something it's not.
glowaru  [author] 27 Jul @ 6:50pm 
@Grand Vizier Rafael III
Unfortunately the mod's raw files are lost to time as far as I'm aware, so adding brand new content like that is not really feasible without reverse-engineering and recreating the mod from scratch.

On top of that, my aim is to preserve the identity of yanrensheng's vision for this mod, as it works very well the way it is as a simple refinement redesign effort of Halo CE's gameplay flow. So because of the nature of this mod, any sandbox additions to it can easily make it worse.

Ultimately I am primarily an archivist in relation to this mod, so other than the Hardcore version which I released separately as a simple extra mode, I personally have no intent to modify the mod beyond the original author's intent.
chloeryanvt 27 Jul @ 4:35pm 
Halo: Doom Evolved
KTK 27 Jul @ 12:58pm 
Flamethrower is pretty scary when used against you.

And there's a lot of it in the Library. Definitely a high priority target or your shields get stripped fast.
Grand Vizier Rafael III 27 Jul @ 9:28am 
I have played much of it, but I do like the mod so far. Would you consider adding some or all of the other cut CE weapons?