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Ставлю 10 Максимов в ящике из 10
The game actually place the sound when fire spawned, but the sound is made to match the fire for the destroyed vehicles, which eventually goes out and sound do the same.
Sound you suggested is incredibly loud. It overpowers the cutscene and music, and can be heard throughout the map and there is no way to adjust its volume.
In short, as I understand it, I just needed to use a different fire if there is one in the game. But I thought, let's just have a fire without sound. It will be distracting, as far as I'm concerned. Thank you for trying to help, in general!
I guess the easiest way to make the fire sounds would be to place the sound and fire animation somewhere, then copy paste them together to the location you want them to be.
Have you tried setting the fire sounds to the loop variant ?
Nah, I didn't know about the mines in the truck. I'll get to work on it.
As for the fire sounds, they are playing in the editor, but only for a short time, and it's a bit of a hassle to add a sound for each fire manually. If you have any ideas on how to fix this, I'd love to hear them, but I'm not sure how to do it yet.
Tho two things:
The engineer supply truck, should it really be full with mines? Felt a bit too much with full anti tank mines and anti personel mines.
The tank fires etc, that are at the start they need a fire sound on them.
I couldn't hear anything from them.