Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

68 ratings
Stalingrad 1942 - Mission "For Place Under the Roof"
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Mission: Mission
Singleplayer Map: SP Map
FX: FX
Sound: Sound
File Size
Posted
Updated
125.198 MB
27 Jul @ 4:22am
30 Jul @ 1:43pm
6 Change Notes ( view )
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Stalingrad 1942 - Mission "For Place Under the Roof"

Description
Lead the last defense of Pavlov's House in the fall of 1942, in the bloodiest battle in history!

The mod includes:
- A single-player story mission for the USSR
- Russian voice acting
- Russian/English text

Please report any bugs (localization, gameplay or logic) of mod in the comments. I will try to fix them as soon as possible.

Enjoy the game!


!!!DON'T FORGET TO LIKE IF YOU ENJOY THE MISSION!!!
24 Comments
Stuarly 31 Jul @ 2:03pm 
Just the soviet victory music at the end made this mod better than vanilla parlovs house
[_ツ_] 30 Jul @ 10:47pm 
Очень крутая карта
Ставлю 10 Максимов в ящике из 10
GEG  [author] 30 Jul @ 4:00pm 
LordDz, In Russia, we call these methods "crutches." Maybe u have different word but I dont know it ahah)

The game actually place the sound when fire spawned, but the sound is made to match the fire for the destroyed vehicles, which eventually goes out and sound do the same.

Sound you suggested is incredibly loud. It overpowers the cutscene and music, and can be heard throughout the map and there is no way to adjust its volume.

In short, as I understand it, I just needed to use a different fire if there is one in the game. But I thought, let's just have a fire without sound. It will be distracting, as far as I'm concerned. Thank you for trying to help, in general! :steamthumbsup:
LordDz 30 Jul @ 2:53pm 
With the sfx/legacy/fire and changing the sound to the loop sounds.
LordDz 30 Jul @ 2:51pm 
Thanks!
I guess the easiest way to make the fire sounds would be to place the sound and fire animation somewhere, then copy paste them together to the location you want them to be.

Have you tried setting the fire sounds to the loop variant ?
GEG  [author] 30 Jul @ 1:51pm 
LordDz, Hi! I didn't expect to see you under my mod :steamhappy: I recently played your mod "Reversed German Compaign." Good work, man.

Nah, I didn't know about the mines in the truck. I'll get to work on it.

As for the fire sounds, they are playing in the editor, but only for a short time, and it's a bit of a hassle to add a sound for each fire manually. If you have any ideas on how to fix this, I'd love to hear them, but I'm not sure how to do it yet. :steamsad:
GEG  [author] 30 Jul @ 1:02pm 
koynovli, Нет. Только одиночка
koynovli 30 Jul @ 1:01pm 
Кооператив рабочий?
LordDz 30 Jul @ 12:55pm 
It's a great map, really good scripting and voice acting.
Tho two things:
The engineer supply truck, should it really be full with mines? Felt a bit too much with full anti tank mines and anti personel mines.

The tank fires etc, that are at the start they need a fire sound on them.
I couldn't hear anything from them.
granddad 30 Jul @ 10:00am 
I'm looking forward to more of your content