RimWorld

RimWorld

526 ratings
Possessions Plus
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Mod, 1.6
File Size
Posted
Updated
1.265 MB
27 Jul @ 5:19am
3 Aug @ 3:56pm
6 Change Notes ( view )

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Possessions Plus

In 1 collection by Side1iner
Side1iners 'Plus' Series
8 items
Description
Possessions Plus
Possessions Plus lets pawns take true ownership of their gear. Weapons, armor and other apparel can now be claimed, protected, gifted, or inherited.

Items display ownership, enforce exclusivity, and carry emotional and social consequences. Memorialize fallen pawns with their treasured equipment, and defend personal lockers powered by untouchable glittertech.

Make every item matter! To both you and your colonists.

Disclaimer: the mod is working well, but it won't be perfect yet
Under the hood, there is a lot of stuff going on with this mod. I've been working on it for some time now, and I have decided to publish it in its current state. There will be issues and shenanigans going on, I'm sure of it. A lot of what the mod does have more and more impact on your colony the longer you play. Because of this I simply need more players playing with it to be able to polish and finish it.

If you choose to subscribe and try it out, I will be happy and appreciate you! Even more so if you help me polish it by reporting weird things you see or have suggestions to make it better.

After some reports coming in - I don't think it's a good idea adding this mod mid-save. Some things will get wonky in a bad way.

Mod content at a glance
  • Item ownership: your pawns own their own stuff. Only them can use it, and they'll be happy from having their own stuff.

  • Item inheritance: when a pawn dies, the people dear to her will inherit her things. See that legendary charge rifle pass through your colony; writing the history of it in blood along the way.

  • Claiming and naming: choose if you want your colonists to crave and claim items. If they really like an item they can choose to name it, letting the item have a legacy of its own.

  • Utility or story generator: You can choose to use this mod mostly as utility (making your colony a little more tidy) or have it be part of generating the story of your colony. Use the mod settings to your liking.

  • Personal storage: two versions of personal containers only the pawn can take items from (except for hauling). Good way to keep track of owned stuff.

  • Thoughts and mood modifiers: Your colonists will be happy to own their things. Or sad if they lose them. They get triumphant or jealous depending on the side they end up on during inheritance and claiming.

Suggestions, discussions and feature previews in Discord
[discord.gg]

Technical stuff
Mod settings
You can tailor the mod to your liking, using the mod settings.

Compatibility
I think it should be compatible with most other mods. Most of what this mod does is built from the ground up using custom code and systems. Modded items should work. Put this mod late in order, to be sure it will pick up on all defs etc, I guess.

Performance
I've built it with performance in mind from the start. Sometimes, I choose performance over instant updating a window in-game, as an example. The processing required for keeping track of items, claims, populating windows etc is made in a way it shouldn't be much of an impact.

Adding or removing from ongoing saves
Adding: It's not a good idea. Many items already in your game will cause problems most likely. If you do try, be prepared for some wonkiness at best and bricking of your save at worse. If you try: backup your save file just in case!

Removing: Not a good idea, as always. But if you feel fancy - try it and let me know!

FAQ - will update continually
  • See owned items: In the bottom-right corner where the overlay buttons etc are, you can find a 'box' icon. Clicking it will open the "Owned and named" window.

  • When is an item considered owned by the colony?: When it's in colony storage. Stockpile zone, shelf, container etc.

  • What are the requirements for pawns to make claims?: The item has to be 'Good' or better in terms of quality. It also must have a value of above 500.

    To make a claim for a weapon the pawn needs to have a relevant skill of 8 or higher.

Popular Discussions View All (1)
5
2 Aug @ 4:28pm
Bug reports (post full error/link to log)
Side1iner
208 Comments
Side1iner  [author] 16 hours ago 
@横冲直撞小影子: Nope. But I will look into applying the 'owned by' to other containers down the line.

@DeluvianSenecca: Yeah, but that's another mod, I think!

@Tactical Femboy: They can choose either.

@DeadShot: Thank you! Not right now, but it's on the List with suggestions. I hope to keep updating the mod going forward. This might be one of the things to look at soon!

@Shadowwake: Thank you!
Shadowwake 16 hours ago 
I have way too many equipment-modifying mods in my current playlist to add this one, but it's a very strong contender for the next run so +1 sub for a great idea here.
DeadShot 17 hours ago 
awesome mod!! thank you for creating this. Any chance there's a toggle button to instantly own all the apparels/weapons on a pawn? Currently have to manually drop it, and also ensure a storage zone is on it to make it work
Tactical Femboy 17 hours ago 
Is this supposed to be choosing random items in stockpile instead of the guns they're actively using?
DeluvianSenecca 17 hours ago 
Would be cool if they could claim rooms and furniture and lock their doors
横冲直撞小影子 20 hours ago 
Can you make any container private? The design of the PSU in the early stages of the game was still a bit strange.
Side1iner  [author] 23 hours ago 
@Seth Kresnik: Could be, I guess. Although, that seems strange. See the gizmos in the last picture in the carousel above.
Seth Kresnik 23 hours ago 
I can't find an option to assign ownership manually. I didn't install the mod mid-save, and manual ownership is enabled in the mod settings. I'm using a lot of other mods, maybe it's a load order issue?
Side1iner  [author] 3 Aug @ 3:55am 
@DDauntless: Thank you for reporting! Fix coming in next update.
DDauntless 3 Aug @ 3:01am 
Keep running into issues with pawns spread across different maps claiming gear on maps they aren't on, ie pawns on grav ship or asteroid base claiming charge rifles and recon armour I made at my base on the planet. Making it so pawns on the planet cant automatically equip the armour when theirs wears out.